Phonetics, Theory and Application

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Publisher : McGraw-Hill Humanities, Social Sciences & World Languages
ISBN 13 :
Total Pages : 456 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis Phonetics, Theory and Application by : William R. Tiffany

Download or read book Phonetics, Theory and Application written by William R. Tiffany and published by McGraw-Hill Humanities, Social Sciences & World Languages. This book was released on 1977 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Narrative Intelligence

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Publisher : John Benjamins Publishing
ISBN 13 : 9027297061
Total Pages : 350 pages
Book Rating : 4.0/5 (272 download)

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Book Synopsis Narrative Intelligence by : Michael Mateas

Download or read book Narrative Intelligence written by Michael Mateas and published by John Benjamins Publishing. This book was released on 2003-02-27 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: Narrative Intelligence (NI) — the confluence of narrative, Artificial Intelligence, and media studies — studies, models, and supports the human use of narrative to understand the world. This volume brings together established work and founding documents in Narrative Intelligence to form a common reference point for NI researchers, providing perspectives from computational linguistics, agent research, psychology, ethology, art, and media theory. It describes artificial agents with narratively structured behavior, agents that take part in stories and tours, systems that automatically generate stories, dramas, and documentaries, and systems that support people telling their own stories. It looks at how people use stories, the features of narrative that play a role in how people understand the world, and how human narrative ability may have evolved. It addresses meta-issues in NI: the history of the field, the stories AI researchers tell about their research, and the effects those stories have on the things they discover. (Series B)

The Plot Genie

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (514 download)

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Book Synopsis The Plot Genie by : Wycliffe Aber Hill

Download or read book The Plot Genie written by Wycliffe Aber Hill and published by . This book was released on 1931 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Plot Genie

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Publisher : CreateSpace
ISBN 13 : 9781514352397
Total Pages : 328 pages
Book Rating : 4.3/5 (523 download)

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Book Synopsis Plot Genie by : Wycliffe a Hill

Download or read book Plot Genie written by Wycliffe a Hill and published by CreateSpace. This book was released on 2015-06-27 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wycliffe A. Hill took the work out of writing when he unveiled his Plot Robot!(tm)It takes a smart person to play the fool - and an even smarter person to build the story of the fool! But Comedy challenges more authors than any other genre. What may seem hilarious to an author, in the solitude of their study, might be unfunny and offensive to audiences.*After developing The Plot Genie(tm), inventor and author Wycliffe Hill undertook the serious task of writing comedy. His ingeneous Plot Robot guides authors in the proper direction, and sends readers into hysterics.*Bold Venture Press, a small-press imprint specializing in classic pulp fiction and new tales of suspense, is proud to present this classic "writer's friend." Check out other "Plot Genie" supplements from Bold Venture Press.* Results may vary.

Technologies for Interactive Digital Storytelling and Entertainment

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Publisher : Springer
ISBN 13 : 3540277978
Total Pages : 320 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Technologies for Interactive Digital Storytelling and Entertainment by : Stefan Göbel

Download or read book Technologies for Interactive Digital Storytelling and Entertainment written by Stefan Göbel and published by Springer. This book was released on 2004-06-11 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.