Animation and Performance Capture Using Digitized Models

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Publisher : Springer Science & Business Media
ISBN 13 : 3642103162
Total Pages : 172 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Animation and Performance Capture Using Digitized Models by : Edilson de Aguiar

Download or read book Animation and Performance Capture Using Digitized Models written by Edilson de Aguiar and published by Springer Science & Business Media. This book was released on 2009-12-08 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character animations using the traditional skeleton-based pipeline, passive performance capture of human actors wearing arbitrary everyday apparel is still challenging, and until now, there is only a limited amount of techniques for processing and modifying mesh animations, in contrast to the huge amount of skeleton-based techniques. In this thesis, we propose algorithmic solutions to each of these problems. First, two efficient mesh-based alternatives to simplify the overall character animation process are proposed. Although abandoning the concept of a kinematic skeleton, both techniques can be directly integrated in the traditional pipeline, generating animations with realistic body deformations. Thereafter, three passive performance capture methods are presented which employ a deformable model as underlying scene representation. The techniques are able to jointly reconstruct spatio-temporally coherent time-varying geometry, motion, and textural surface appearance of subjects wearing loose and everyday apparel. Moreover, the acquired high-quality reconstructions enable us to render realistic 3D Videos. At the end, two novel algorithms for processing mesh animations are described. The first one enables the fully-automatic conversion of a mesh animation into a skeletonbased animation and the second one automatically converts a mesh animation into an animation collage, a new artistic style for rendering animations. The methods described in the thesis can be regarded as solutions to specific problems or important building blocks for a larger application. As a whole, they form a powerful system to accurately capture, manipulate and realistically render realworld human performances, exceeding the capabilities of many related capture techniques. By this means, we are able to correctly capture the motion, the timevarying details and the texture information of a real human performing, and transform it into a fully-rigged character animation, that can be directly used by an animator, or use it to realistically display the actor from arbitrary viewpoints.

A Framework for Natural Animation of Digitized Models

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Publisher :
ISBN 13 :
Total Pages : 21 pages
Book Rating : 4.:/5 (315 download)

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Book Synopsis A Framework for Natural Animation of Digitized Models by :

Download or read book A Framework for Natural Animation of Digitized Models written by and published by . This book was released on 2006 with total page 21 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "We present a novel versatile, fast and simple framework to generate high-quality animations of scanned human characters from input motion data. Our method is purely mesh-based and, in contrast to skeleton-based animation, requires only a minimum of manual interaction. The only manual step that is required to create moving virtual people is the placement of a sparse set of correspondences between triangles of an input mesh and triangles of the mesh to be animated. The proposed algorithm implicitly generates realistic body deformations, and can easily transfer motions between human subjects of completely different shape and proportions. Our approach handles many different types of input data, e.g. other animated meshes and motion capture files, in just the same way. Finally, and most importantly, it creates animations at interactive frame rates. We feature two working prototype systems that demonstrate that our method can generate lifelike character animations from both marker-based and marker-less optical motion capture data."

Understanding Motion Capture for Computer Animation and Video Games

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780124906303
Total Pages : 268 pages
Book Rating : 4.9/5 (63 download)

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Book Synopsis Understanding Motion Capture for Computer Animation and Video Games by : Alberto Menache

Download or read book Understanding Motion Capture for Computer Animation and Video Games written by Alberto Menache and published by Morgan Kaufmann. This book was released on 2000 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.

Computer Animation Complete

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Publisher : Morgan Kaufmann
ISBN 13 : 0123785642
Total Pages : 591 pages
Book Rating : 4.1/5 (237 download)

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Book Synopsis Computer Animation Complete by : Rick Parent

Download or read book Computer Animation Complete written by Rick Parent and published by Morgan Kaufmann. This book was released on 2009-10-13 with total page 591 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

Modelling and Motion Capture Techniques for Virtual Environments

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Author :
Publisher : Springer
ISBN 13 : 3540493840
Total Pages : 282 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Modelling and Motion Capture Techniques for Virtual Environments by : Nadia Magnenat-Thalmann

Download or read book Modelling and Motion Capture Techniques for Virtual Environments written by Nadia Magnenat-Thalmann and published by Springer. This book was released on 2003-05-20 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a particular phenomenon so as to formulate an appropriate reaction, or to integrate various information in a new multimedia format. The conference included six sessions of presented papers and three panel discussions. Invited speakers treating various aspects of the topic were: Professor R. Earnshaw from Bradford University, Professor T. L. Kunii from Hosei University, and Professor P. Robert from EPFL. Professor K. Bauknecht, of the University of Zürich, President of IFIP, offered the welcoming address. Mr. E. Badique, project officer for the EU in Brussels, discussed recent results of the EU ACTS research program. Finally, the Geneva Computer Animation '98 Film Festival highlighted the evening of November 26.

3-D Human Modeling and Animation

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Publisher : John Wiley & Sons
ISBN 13 : 9780471215486
Total Pages : 356 pages
Book Rating : 4.2/5 (154 download)

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Book Synopsis 3-D Human Modeling and Animation by :

Download or read book 3-D Human Modeling and Animation written by and published by John Wiley & Sons. This book was released on 2003 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: CD-ROM contains 2-D and 3-D templates in a number of different file formats for modelling humans.

Digital Representations of the Real World

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Publisher : CRC Press
ISBN 13 : 1482243822
Total Pages : 454 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Digital Representations of the Real World by : Marcus A. Magnor

Download or read book Digital Representations of the Real World written by Marcus A. Magnor and published by CRC Press. This book was released on 2015-05-07 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of ne

A Companion to Digital Humanities

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Publisher : John Wiley & Sons
ISBN 13 : 1405168064
Total Pages : 642 pages
Book Rating : 4.4/5 (51 download)

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Book Synopsis A Companion to Digital Humanities by : Susan Schreibman

Download or read book A Companion to Digital Humanities written by Susan Schreibman and published by John Wiley & Sons. This book was released on 2008-03-03 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Companion offers a thorough, concise overview of the emerging field of humanities computing. Contains 37 original articles written by leaders in the field. Addresses the central concerns shared by those interested in the subject. Major sections focus on the experience of particular disciplines in applying computational methods to research problems; the basic principles of humanities computing; specific applications and methods; and production, dissemination and archiving. Accompanied by a website featuring supplementary materials, standard readings in the field and essays to be included in future editions of the Companion.

A Companion to Digital Literary Studies

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Publisher : John Wiley & Sons
ISBN 13 : 1118508831
Total Pages : 559 pages
Book Rating : 4.1/5 (185 download)

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Book Synopsis A Companion to Digital Literary Studies by : Ray Siemens

Download or read book A Companion to Digital Literary Studies written by Ray Siemens and published by John Wiley & Sons. This book was released on 2013-03-20 with total page 559 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Companion offers an extensive examination of how new technologies are changing the nature of literary studies, from scholarly editing and literary criticism, to interactive fiction and immersive environments. A complete overview exploring the application of computing in literary studies Includes the seminal writings from the field Focuses on methods and perspectives, new genres, formatting issues, and best practices for digital preservation Explores the new genres of hypertext literature, installations, gaming, and web blogs The Appendix serves as an annotated bibliography

Digital Human Modeling

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Publisher : Springer
ISBN 13 : 3642217990
Total Pages : 546 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Digital Human Modeling by : Vincent G. Duffy

Download or read book Digital Human Modeling written by Vincent G. Duffy and published by Springer. This book was released on 2011-06-27 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on Digital Human Modeling, ICDHM 2011, held in Orlando, FL, USA in July 2011. The 58 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of anthropometry applications, posture and motion modeling, digital human modeling and design, cognitive modeling, and driver modeling.

Intelligent Scene Modeling and Human-Computer Interaction

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Publisher : Springer Nature
ISBN 13 : 3030710025
Total Pages : 284 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Intelligent Scene Modeling and Human-Computer Interaction by : Nadia Magnenat Thalmann

Download or read book Intelligent Scene Modeling and Human-Computer Interaction written by Nadia Magnenat Thalmann and published by Springer Nature. This book was released on 2021-06-08 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes: · Many algorithms related to the awareness of the surrounding world such as the recognition of objects, the interpretation of various sources of data provided by cameras, microphones, and wearable sensors · Deep Learning Methods to provide solutions to Visual Attention, Quality Perception, and Visual Material Recognition · How Face Recognition and Speech Synthesis will replace the traditional mouse and keyboard interfaces · Semantic modeling and rendering and shows how these domains play an important role in Virtual and Augmented Reality Applications. Intelligent Scene Modeling and Human-Computer Interaction explains how to understand the composition and build very complex scenes and emphasizes the semantic methods needed to have an intelligent interaction with them. It offers readers a unique opportunity to comprehend the rapid changes and continuous development in the fields of Intelligent Scene Modeling.

Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body Modeling and Ergonomics

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Publisher : Springer
ISBN 13 : 3642391826
Total Pages : 431 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body Modeling and Ergonomics by : Vincent G. Duffy

Download or read book Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body Modeling and Ergonomics written by Vincent G. Duffy and published by Springer. This book was released on 2013-06-28 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two volume set (LNCS 8025-8026) constitutes the refereed proceedings of the Fourth International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, formerly International Conference on Digital Human Modeling, DHM 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This two-volume set contains 91 papers. The papers in this volume focus on the following topics: digital human modeling and ergonomics in working environments; ergonomics of work with computers; anthropometry, posture and motion modeling.

Performance Capture

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Publisher : Bloomsbury Academic
ISBN 13 : 9781474282055
Total Pages : 352 pages
Book Rating : 4.2/5 (82 download)

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Book Synopsis Performance Capture by : Philip Organ

Download or read book Performance Capture written by Philip Organ and published by Bloomsbury Academic. This book was released on 2019-07-11 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume explores the practicalities of how motion capture technology can be used creatively, beyond mere replication of live action. By focusing on what digital visual effects can learn from more established art forms like acting, keyframe animating and stagecraft, this book pushes the boundaries of what can be achieved with the hardware and software, to push the levels of performance, drama and audience engagement. This is an essential text for students who want to forge better appreciations of the mechanics and physicality of how we move and how we then re-interpret this knowledge via practical artistic forms of virtual expression and digital animation. We know that more control, more understanding of style and performance and storytelling is needed to master the visual technology, to capture and conjure designs, models and scenes. This book enables readers to construct better convincing movements, character animation and scenarios with 3D motion capture. A digital alchemist's path that leads, ultimately, from base models to captured moments of gold.

Proceedings of the Workshop on Computation: Theory and Practice (WCTP 2023)

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Publisher : Springer Nature
ISBN 13 : 9464633883
Total Pages : 461 pages
Book Rating : 4.4/5 (646 download)

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Book Synopsis Proceedings of the Workshop on Computation: Theory and Practice (WCTP 2023) by : Jaime Caro

Download or read book Proceedings of the Workshop on Computation: Theory and Practice (WCTP 2023) written by Jaime Caro and published by Springer Nature. This book was released on 2024 with total page 461 pages. Available in PDF, EPUB and Kindle. Book excerpt: Zusammenfassung: This is an open access book. Computation should be a good blend of theory and practice. Researchers in the field should create algorithms to address real world problems putting equal weight to analysis and implementation. Experimentation and simulation can be viewed as yielding to refined theories or improved applications. WCTP 2023 is the twelfth workshop organized by the Tokyo Institute of Technology, The Institute of Scientific and Industrial Research-Osaka University, Chitose Institute of Science and Technology, University of the Philippines-Diliman and De La Salle University-Manila that is devoted to theoretical and practical approaches to computation. It aims to present the latest developments by theoreticians and practitioners in academe and industry working to address computational problems that can directly impact the way we live in society. WCTP 2023 will feature work-in-progress presentations of prominent researchers selected by members of its Program Committee who come from highly distinguished institutions in Japan and the Philippines. The presentation at the workshop will certainly provide high quality comments and discussion that future research can benefit from. WCTP 2023 is supported by Chitose Institute of Science and Technology, and Photonics World Consortium

Abstracting Reality

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Publisher : University Press of America
ISBN 13 : 9780761816683
Total Pages : 340 pages
Book Rating : 4.8/5 (166 download)

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Book Synopsis Abstracting Reality by : Mark J. P. Wolf

Download or read book Abstracting Reality written by Mark J. P. Wolf and published by University Press of America. This book was released on 2000 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first three sections of this book cover the emergence of digital technology, the effects of digital technology on art and culture, and the ways that this technology has positioned itself among all forms of media. Wolf (communication, Concordia U. Wisconsin) concludes with a somewhat more esoteric section that broadens the scope, examining the ways that digital technology effects people's perception of their environment and the ways that it "mediates and abstracts the indexical linkages between the observer and observed."Annotation copyrighted by Book News, Inc., Portland, OR

Computational Modelling of Objects Represented in Images. Fundamentals, Methods and Applications

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Publisher : CRC Press
ISBN 13 : 1351377124
Total Pages : 671 pages
Book Rating : 4.3/5 (513 download)

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Book Synopsis Computational Modelling of Objects Represented in Images. Fundamentals, Methods and Applications by : João Manuel R.S. Tavares

Download or read book Computational Modelling of Objects Represented in Images. Fundamentals, Methods and Applications written by João Manuel R.S. Tavares and published by CRC Press. This book was released on 2018-05-08 with total page 671 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains keynote lectures and full papers presented at the International Symposium on Computational Modelling of Objects Represented in Images (CompIMAGE), held in Coimbra, Portugal, on 20-21 October 2006. International contributions from nineteen countries provide a comprehensive coverage of the current state-of-the-art in the fields of: - Image Processing and Analysis; - Image Segmentation; - Data Interpolation; - Registration, Acquisition and Compression; - 3D Reconstruction; - Objects Tracking; - Motion and Deformation Analysis; - Objects Simulation; - Medical Imaging; - Computational Bioimaging and Visualization. Related techniques also covered in this book include the finite element method, modal analyses, stochastic methods, principal and independent components analyses and distribution models. Computational Modelling of Objects Represented in Images will be useful to academics, researchers and professionals in Computational Vision (image processing and analysis), Computer Sciences, and Computational Mechanics.

Technologies for E-Learning and Digital Entertainment

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Publisher : Springer
ISBN 13 : 3540334246
Total Pages : 1420 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Technologies for E-Learning and Digital Entertainment by : Zhigeng Pan

Download or read book Technologies for E-Learning and Digital Entertainment written by Zhigeng Pan and published by Springer. This book was released on 2006-03-22 with total page 1420 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.