An Introduction to NURBS

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 1558606696
Total Pages : 344 pages
Book Rating : 4.5/5 (586 download)

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Book Synopsis An Introduction to NURBS by : David F. Rogers

Download or read book An Introduction to NURBS written by David F. Rogers and published by Morgan Kaufmann. This book was released on 2001 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: NURBS (Non-uniform Rational B-Splines) are the computer graphics industry standard for curve and surface description. They are now incorporated into all standard computer-aided design and drafting programs (for instance, Autocad). They are also extensively used in all aspects of computer graphics including much of the modeling used for special effects in film and animation, consumer products, robot control, and automobile and aircraft design. So, the topic is particularly important at this time because NURBS are really at the peak of interest as applied to computer graphics and CAD of all kind.

The NURBS Book

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642592236
Total Pages : 650 pages
Book Rating : 4.6/5 (425 download)

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Book Synopsis The NURBS Book by : Les Piegl

Download or read book The NURBS Book written by Les Piegl and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until recently B-spline curves and surfaces (NURBS) were principally of interest to the computer aided design community, where they have become the standard for curve and surface description. Today we are seeing expanded use of NURBS in modeling objects for the visual arts, including the film and entertainment industries, art, and sculpture. NURBS are now also being used for modeling scenes for virtual reality applications. These applications are expected to increase. Consequently, it is quite appropriate for The.N'URBS Book to be part of the Monographs in Visual Communication Series. B-spline curves and surfaces have been an enduring element throughout my pro fessional life. The first edition of Mathematical Elements for Computer Graphics, published in 1972, was the first computer aided design/interactive computer graph ics textbook to contain material on B-splines. That material was obtained through the good graces of Bill Gordon and Louie Knapp while they were at Syracuse University. A paper of mine, presented during the Summer of 1977 at a Society of Naval Architects and Marine Engineers meeting on computer aided ship surface design, was arguably the first to examine the use of B-spline curves for ship design. For many, B-splines, rational B-splines, and NURBS have been a bit mysterious.

The Essentials of CAGD

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Author :
Publisher : CRC Press
ISBN 13 : 143986411X
Total Pages : 248 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis The Essentials of CAGD by : Gerald Farin

Download or read book The Essentials of CAGD written by Gerald Farin and published by CRC Press. This book was released on 2000-10-25 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Putting the G into CAGD, the authors provide a much-needed practical and basic introduction to computer-aided geometric design. This book will help readers understand and use the elements of computer-aided geometric design, curves and surfaces, without the mathematical baggage that is necessary only for more advanced work. Though only minimal background in mathematics is needed to understand the bookís concepts, the book covers an amazing array of topics such as Bezier and B-spline curves and their corresponding surfaces, subdivision surfaces, and NURBS (Non-Uniform Rational B-Splines). Also included are techniques such as interpolation and least squares methods.

Applied Geometry for Computer Graphics and CAD

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Author :
Publisher : Springer
ISBN 13 : 1846281091
Total Pages : 350 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Applied Geometry for Computer Graphics and CAD by : Duncan Marsh

Download or read book Applied Geometry for Computer Graphics and CAD written by Duncan Marsh and published by Springer. This book was released on 2006-03-30 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and useful links.

An Introduction to Digital Multimedia

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 0763787205
Total Pages : 360 pages
Book Rating : 4.7/5 (637 download)

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Book Synopsis An Introduction to Digital Multimedia by : T. M. Savage

Download or read book An Introduction to Digital Multimedia written by T. M. Savage and published by Jones & Bartlett Publishers. This book was released on 2009-09-29 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital multimedia is a new form of literacy and a powerful tool of creative expression available to nearly everyone. Introduction to Digital Multimedia presents the concepts needed to fully understand multimedia as well as create it. Throughout the text, the authors encourage readers to think critically about the nature of the tools and media they use in order to be more effective, efficient, and creative in their own project development. The text also provides a clear introduction to all the basic concepts and tools of digital multimedia, including the fundamentals of digital data and computer hardware and software, making it appropriate for a first course in computing as well as courses in specific multimedia topics. A multimedia timeline as well as a historical overview of the evolution of multimedia thought and technologies provide background on early visions and possible future innovations. Introduction to Digital Multimedia is the ideal text for those interested in delving into the vast world of multimedia computing.

Simplified Complexity. Method for Advanced NURBS Modeling with Rhinoceros

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Author :
Publisher :
ISBN 13 : 9788895315454
Total Pages : 400 pages
Book Rating : 4.3/5 (154 download)

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Book Synopsis Simplified Complexity. Method for Advanced NURBS Modeling with Rhinoceros by : Giancarlo Di Marco

Download or read book Simplified Complexity. Method for Advanced NURBS Modeling with Rhinoceros written by Giancarlo Di Marco and published by . This book was released on 2018 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt:

An Introduction to Visual Culture

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Author :
Publisher : Psychology Press
ISBN 13 : 0415158761
Total Pages : 566 pages
Book Rating : 4.4/5 (151 download)

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Book Synopsis An Introduction to Visual Culture by : Nicholas Mirzoeff

Download or read book An Introduction to Visual Culture written by Nicholas Mirzoeff and published by Psychology Press. This book was released on 1999 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author traces the history and theory of visual culture asking how and why visual media have become so central to contemporary everyday life. He explores a wide range of visual forms, including painting, sculpture, photography, television, cinema, virtual reality, and the Internet while addressing the subjects of race, ethnicity, gender, sexuality, the body, and the international media event that followed the death of Princess Diana.

A Practical Guide to Splines

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Author :
Publisher : Springer
ISBN 13 :
Total Pages : 420 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis A Practical Guide to Splines by : Carl De Boor

Download or read book A Practical Guide to Splines written by Carl De Boor and published by Springer. This book was released on 1978 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is based on the author’s experience with calculations involving polynomial splines, presenting those parts of the theory especially useful in calculations and stressing the representation of splines as weighted sums of B-splines. The B-spline theory is developed directly from the recurrence relations without recourse to divided differences. This reprint includes redrawn figures, and most formal statements are accompanied by proofs.

Proceedings of the 15th International Meshing Roundtable

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3540349588
Total Pages : 579 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Proceedings of the 15th International Meshing Roundtable by : Philippe P. Pebay

Download or read book Proceedings of the 15th International Meshing Roundtable written by Philippe P. Pebay and published by Springer Science & Business Media. This book was released on 2007-07-20 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: The papers in this volume were selected for presentation at the 15th International Meshing Roundtable, held September 17–20, 2006 in Birmingham, Alabama, U.S.A.. The conference was started by Sandia National Laboratories in 1992 as a small meeting of organizations striving to establish a common focus for research and development in the field of mesh generation. Now after 15 consecutive years, the International Meshing Roundtable has become recognized as an international focal point annually attended by researchers and developers from dozens of countries around the world. The 15th International Meshing Roundtable consists of technical presentations from contributed papers, keynote and invited talks, short course presentations, and a poster session and competition. The Program Committee would like to express its appreciation to all who participate to make the IMR a successful and enriching experience. The papers in these proceedings were selected from among 42 submissions by the Program Committee. Based on input from peer reviews, the committee selected these papers for their perceived quality, originality, and appropriateness to the theme of the International Meshing Roundtable. The Program Committee would like to thank all who submitted papers. We would also like to thank the colleagues who provided reviews of the submitted papers. The names of the reviewers are acknowledged in the following pages. As Program Chair, I would like to extend special thanks to the Program Committee and to the Conference Coordinators for their time and effort to make the 15th IMR another outstanding conference.

Mathematics for Computer Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1846282837
Total Pages : 251 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Mathematics for Computer Graphics by : John Vince

Download or read book Mathematics for Computer Graphics written by John Vince and published by Springer Science & Business Media. This book was released on 2005-12-19 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.

Digital Modeling

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Author :
Publisher : New Riders
ISBN 13 : 0321712641
Total Pages : 548 pages
Book Rating : 4.3/5 (217 download)

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Book Synopsis Digital Modeling by : William Vaughan

Download or read book Digital Modeling written by William Vaughan and published by New Riders. This book was released on 2011-12-27 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

Pattern Recognition

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Author :
Publisher : Springer
ISBN 13 : 9783642311482
Total Pages : 0 pages
Book Rating : 4.3/5 (114 download)

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Book Synopsis Pattern Recognition by : Jesús Ariel Carrasco-Ochoa

Download or read book Pattern Recognition written by Jesús Ariel Carrasco-Ochoa and published by Springer. This book was released on 2012-06-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th Mexican Conference on Pattern Recognition, MCPR 2012, held in Huatulco, Mexico, in June 2012. The 31 revised full papers and 3 keynotes presented were carefully reviewed and selected from 64 submissions and are organized in topical sections on image processing; computer vision and image recognition; pattern recognition and neural networks; and document processing and speech recognition.

3D Computer Graphics

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Author :
Publisher : Cambridge University Press
ISBN 13 : 9780521821032
Total Pages : 400 pages
Book Rating : 4.8/5 (21 download)

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Book Synopsis 3D Computer Graphics by : Samuel R. Buss

Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Table of contents

Real-Time Rendering

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Author :
Publisher : CRC Press
ISBN 13 : 1315362007
Total Pages : 1046 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Isogeometric Analysis

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Publisher : John Wiley & Sons
ISBN 13 : 0470749091
Total Pages : 352 pages
Book Rating : 4.4/5 (77 download)

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Book Synopsis Isogeometric Analysis by : J. Austin Cottrell

Download or read book Isogeometric Analysis written by J. Austin Cottrell and published by John Wiley & Sons. This book was released on 2009-08-11 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: “The authors are the originators of isogeometric analysis, are excellent scientists and good educators. It is very original. There is no other book on this topic.” —René de Borst, Eindhoven University of Technology Written by leading experts in the field and featuring fully integrated colour throughout, Isogeometric Analysis provides a groundbreaking solution for the integration of CAD and FEA technologies. Tom Hughes and his researchers, Austin Cottrell and Yuri Bazilevs, present their pioneering isogeometric approach, which aims to integrate the two techniques of CAD and FEA using precise NURBS geometry in the FEA application. This technology offers the potential to revolutionise automobile, ship and airplane design and analysis by allowing models to be designed, tested and adjusted in one integrative stage. Providing a systematic approach to the topic, the authors begin with a tutorial introducing the foundations of Isogeometric Analysis, before advancing to a comprehensive coverage of the most recent developments in the technique. The authors offer a clear explanation as to how to add isogeometric capabilities to existing finite element computer programs, demonstrating how to implement and use the technology. Detailed programming examples and datasets are included to impart a thorough knowledge and understanding of the material. Provides examples of different applications, showing the reader how to implement isogeometric models Addresses readers on both sides of the CAD/FEA divide Describes Non-Uniform Rational B-Splines (NURBS) basis functions

Computer Graphics for Artists: An Introduction

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 184800141X
Total Pages : 272 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Computer Graphics for Artists: An Introduction by : Andrew Paquette

Download or read book Computer Graphics for Artists: An Introduction written by Andrew Paquette and published by Springer Science & Business Media. This book was released on 2008-03-20 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.

Blossoming Development of Splines

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Author :
Publisher : Springer Nature
ISBN 13 : 3031795164
Total Pages : 97 pages
Book Rating : 4.0/5 (317 download)

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Book Synopsis Blossoming Development of Splines by : Stephen Mann

Download or read book Blossoming Development of Splines written by Stephen Mann and published by Springer Nature. This book was released on 2022-05-31 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this lecture, we study Bézier and B-spline curves and surfaces, mathematical representations for free-form curves and surfaces that are common in CAD systems and are used to design aircraft and automobiles, as well as in modeling packages used by the computer animation industry. Bézier/B-splines represent polynomials and piecewise polynomials in a geometric manner using sets of control points that define the shape of the surface. The primary analysis tool used in this lecture is blossoming, which gives an elegant labeling of the control points that allows us to analyze their properties geometrically. Blossoming is used to explore both Bézier and B-spline curves, and in particular to investigate continuity properties, change of basis algorithms, forward differencing, B-spline knot multiplicity, and knot insertion algorithms. We also look at triangle diagrams (which are closely related to blossoming), direct manipulation of B-spline curves, NURBS curves, and triangular and tensor product surfaces.