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An Intelligent Cinematic Camera Planning System For Dynamic Narratives
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Book Synopsis An Intelligent Cinematic Camera Planning System for Dynamic Narratives by : Arnav Harish Jhala
Download or read book An Intelligent Cinematic Camera Planning System for Dynamic Narratives written by Arnav Harish Jhala and published by . This book was released on 2004 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Keywords: Artificial Intelligence, Computer Graphics, Camera Control, Discourse Generation, Computational Linguistics, Interactive Storytelling.
Book Synopsis An Intelligent Cinematic Camera Planning System for Dynamic Narratives by :
Download or read book An Intelligent Cinematic Camera Planning System for Dynamic Narratives written by and published by . This book was released on 2001 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis presents a framework for automatic generation of cinematic discourse of a dynamic story. The motivation of this research is provided by the need for more expressive camera control in the current dynamic story generation systems and the lack of formal research in the area of visual discourse processing/generation systems. Film directors and cinematographers have developed effective visual storytelling techniques. They have also articulated various rules for conveying the story to the viewer. The stereotypical ways of filming shot sequences are termed as Idioms. This thesis begins to formalize film idioms as plan operators, augmented with the intentional goals of the director, that represent communicative acts analogus to speech acts used in traditional natural language discourse planning systems. Discourse processing/planning systems have focused on generation of natural language discourse. This is an attempt to extend this research to the generation of visual discourse. The main questions that are addressed in this thesis are: • How does a visual communicative act change the model of the viewer and how can this be encoded in a formalism? • How can the presentation of a scene/shot relate to the actions taking place in the story world and the information being conveyed to the viewer about the story world? • What are the syntax and semantics of the visual medium of communication as they are specified by legal plan structures? I present a study of film idioms and their formalization as plan operators followed by a formal description of the viewer model used by the system. Next, I discuss the representation of the story world plan that is communicated to the viewer by the discourse planner and a formal definition of the extended discourse planning algorithm. Finally, a sample scenario for the communicative plan generated by the discourse planner written in Lisp and executed on the Unreal Tournament 2003(UT) game engine used as a visualizer.
Download or read book Proceedings written by and published by . This book was released on 2006 with total page 998 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Visual Director System by : Bingjie Xue
Download or read book Visual Director System written by Bingjie Xue and published by . This book was released on 2014 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Film cinematography has been developed and applied for more than a century to involve and engage the viewer in visual storytelling; interactive storytelling games can benefit from these cinematic conventions to enhance visual experience. However, in conversation scenes where stories and character motions are highly dynamic, it is hard to apply cinematography principles manually. This thesis proposes an automatic visual director system for dynamic three-people conversation scenes. The visual director system is designed modularly as an artificial intelligence game component that selects suitable shots for dynamic scenes based on cinematography principles. The visual director system has been implemented for the Unity game engine using JavaScript. The Visual Director System is a step towards extending the traditional way of storytelling, and towards enhancing the visual experience for players of interactive storytelling games. The system can also be applied as a tool to assist in creating interactive storytelling games.
Book Synopsis Virtual Storytelling; Using Virtual Reality Technologies for Storytelling by : Olivier Balet
Download or read book Virtual Storytelling; Using Virtual Reality Technologies for Storytelling written by Olivier Balet and published by Springer Science & Business Media. This book was released on 2003-11-04 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Virtual Storytelling, ICVS 2003, held in Toulouse, France in November 2003. The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on real-time technologies, narrativity and authoring, mediation and interface, virtual characters, mixed reality, and applications.
Download or read book Smart Graphics written by Andreas Butz and published by Springer Science & Business Media. This book was released on 2005-08-11 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Symposium on Smart Graphics, SG 2005, held in Frauenwörth Cloister, Germany in August 2005. The 26 revised full papers presented were carefully reviewed and selected for presentation. The papers address smart graphics issues from the points of view of computer graphics, artificial intelligence, cognitive science, graphic design, and fine art; they are organized in topical sections on synthetic characters and virtual worlds, generating visual displays, text and graphics, 3D interaction and modeling, novel interaction paradigms, and poster presentations and demos.
Book Synopsis Interactive Storytelling by : Rogelio E. Cardona-Rivera
Download or read book Interactive Storytelling written by Rogelio E. Cardona-Rivera and published by Springer Nature. This book was released on 2019-11-12 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019. The 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Discipline: Interactive Digital Narrative Studies, Impacting Culture and Society, Interactive Digital Narrative Practices and Applications, Theoretical Foundations, Technologies, Human Factors, Doctoral Consortium, and Demonstrations.
Book Synopsis Rewriting Leadership with Narrative Intelligence by : Greg Morgan
Download or read book Rewriting Leadership with Narrative Intelligence written by Greg Morgan and published by Emerald Group Publishing. This book was released on 2019-05-22 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rewriting Leadership with Narrative Intelligence draws on a range of disciplines and scholarly traditions to build a compelling case for a new perspective on leadership, seeing it as a deeply embodied, intuitive skill of curating shared narratives in influence relationships.
Book Synopsis Intelligent Technologies for Interactive Entertainment by : Martin Clayton
Download or read book Intelligent Technologies for Interactive Entertainment written by Martin Clayton and published by Springer Nature. This book was released on with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Smart Graphics written by Marc Christie and published by Springer. This book was released on 2014-08-22 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 12th International Symposium on Smart Graphics, SG 2014, held in Taipei, Taiwan, in August 2014. The 14 full and 4 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized in topical sections named: data visualization; sketching and multi-touch interaction; aesthetics and smart tools for artists; smart tools for 3D contents; and posters.
Book Synopsis Proceedings by : American Association for Artificial Intelligence
Download or read book Proceedings written by American Association for Artificial Intelligence and published by . This book was released on 1998 with total page 1254 pages. Available in PDF, EPUB and Kindle. Book excerpt: AAAI proceedings describe innovative concepts, techniques, perspectives, and observations that present promising research directions in artificial intelligence.
Download or read book Motion in Games written by Jan Allbeck and published by Springer. This book was released on 2011-11-08 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
Book Synopsis Handbook of Digital Games by : Marios C. Angelides
Download or read book Handbook of Digital Games written by Marios C. Angelides and published by John Wiley & Sons. This book was released on 2014-02-19 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
Book Synopsis Multimedia Technologies: Concepts, Methodologies, Tools, and Applications by : Syed, Mahbubur Rahman
Download or read book Multimedia Technologies: Concepts, Methodologies, Tools, and Applications written by Syed, Mahbubur Rahman and published by IGI Global. This book was released on 2008-06-30 with total page 1966 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book offers an in-depth explanation of multimedia technologies within their many specific application areas as well as presenting developing trends for the future"--Provided by publisher.
Book Synopsis Proceedings of the ... Annual National Conference on Artificial Intelligence by :
Download or read book Proceedings of the ... Annual National Conference on Artificial Intelligence written by and published by . This book was released on 1997 with total page 1142 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Emotion in Games by : Kostas Karpouzis
Download or read book Emotion in Games written by Kostas Karpouzis and published by Springer. This book was released on 2016-11-02 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.
Download or read book IUI '98 written by and published by Association for Computing Machinery (ACM). This book was released on 1998 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: