An Essential Introduction to Maya Character Rigging

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240520823
Total Pages : 410 pages
Book Rating : 4.2/5 (45 download)

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Book Synopsis An Essential Introduction to Maya Character Rigging by : Cheryl Cabrera

Download or read book An Essential Introduction to Maya Character Rigging written by Cheryl Cabrera and published by Taylor & Francis. This book was released on 2008 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to use Maya to rig a variety of 3D biped character models, covering such topics as facial expressions, shading and texturing, joint placement, kinematics, and skinning.

An Essential Introduction to Maya Character Rigging with DVD

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Author :
Publisher :
ISBN 13 : 9780080557359
Total Pages : 408 pages
Book Rating : 4.5/5 (573 download)

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Book Synopsis An Essential Introduction to Maya Character Rigging with DVD by : Cheryl Briggs

Download or read book An Essential Introduction to Maya Character Rigging with DVD written by Cheryl Briggs and published by . This book was released on 2008 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Full color introduction to setting up a 3d character for animation in Maya. Maya's Personal Learning Edition has one million registered users!

An Essential Introduction to Maya Character Rigging with DVD

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Author :
Publisher : CRC Press
ISBN 13 : 1136140069
Total Pages : 409 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis An Essential Introduction to Maya Character Rigging with DVD by : Cheryl Cabrera

Download or read book An Essential Introduction to Maya Character Rigging with DVD written by Cheryl Cabrera and published by CRC Press. This book was released on 2012-09-10 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you'll learn about: Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character

An Essential Introduction to Maya Character Rigging

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Author :
Publisher : Focal Press
ISBN 13 : 9781138777989
Total Pages : 448 pages
Book Rating : 4.7/5 (779 download)

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Book Synopsis An Essential Introduction to Maya Character Rigging by : Cheryl Briggs

Download or read book An Essential Introduction to Maya Character Rigging written by Cheryl Briggs and published by Focal Press. This book was released on 2021-01-28 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: While some rigging books focus too much on the theory of rigging and provide little instruction, others do the exact opposite and offer no reasoning behind the button-pushing. An Essential Introduction to Maya Character Rigging, 2nd Edition, however, offers a perfect balance. Cheryl Briggs' text is built for the classroom, with step-by-step tutorials that guide the reader through the rigging process. With vibrant screenshots and a plethora of helpful tips, this book provides a strong foundation in character rigging for anyone who wants to pursue 3D animation or more advanced rigging topics. Features Provides readers with fundamental techniques to give them a firm grasp on Maya character rigging. Thorough step-by-step tutorials, which provides instruction on how to create biped, quadruped, and prop rigs. Continuous updates and further support can be located at www.cherylcreates.com Cheryl Briggs (formerly Cabrera) is an award-winning animated short film director. She has advised and guided aspiring animators, game artists, and visual effects artists for 20 years. Since 2009, Cheryl has taught all aspects of production in the Character Animation specialization in the School of Visual Arts and Design at the University of Central Florida. She also taught as Professor of Animation at the Savannah College of Art and Design from 2001 to 2009. Cheryl is currently on the Board of Directors for the Animation Hall of Fame. She also is a member of the Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), the International Animated Film Society (ASIFA-Hollywood), Women in Animation, Women in Film and Television, and the Society for Animation Studies. Cheryl is also an Autodesk Certified Professional and an Autodesk Certified Instructor in Maya. She is the author of An Essential Introduction to Maya Character Rigging (Focal Press, 2008), Reel Success: Creating Demo Reels and Animation Portfolios (Focal Press, 2013), and Animating Short Stories: Narrative Techniques and Visual Design (Bloomsbury Academic, 2019). Cheryl holds a B.A. and M.Ed. in Education and an M.F.A. in Computer Art with a specialization in 3D Animation. She is a digital artist and animator that blends the lines between digital imagery and the traditional painting medium. She has participated is numerous group and solo exhibitions in the United States and her work is featured in several private collections. Her award-winning students have been featured in animation festivals worldwide, and many have gone on to work within the entertainment industry.

The Art of Rigging

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Author :
Publisher :
ISBN 13 :
Total Pages : 253 pages
Book Rating : 4.:/5 (856 download)

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Book Synopsis The Art of Rigging by : Kiaran Ritchie

Download or read book The Art of Rigging written by Kiaran Ritchie and published by . This book was released on 2005 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learning Maya 6

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Author :
Publisher : Sybex
ISBN 13 : 9781897177037
Total Pages : pages
Book Rating : 4.1/5 (77 download)

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Book Synopsis Learning Maya 6 by : Alias Learning Tools

Download or read book Learning Maya 6 written by Alias Learning Tools and published by Sybex. This book was released on 2006-01-24 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Maya 6: Dynamics is your solution to creating stunning effects in Maya. Get hands-on experience with the innovative tools and powerful techniques available in the Maya Dynamics engine as you learn to create smoke, fire, dust, water and more. If your animations don't follow the laws of physics, Learning Maya 6: Dynamics is the tool you've been looking for. Learn to master the Maya Dynamics engine as you work with both rigid and soft body dynamics, particle animation and rendering, emitters and much more. Get the theory you need to understand what's happening in Maya and then work your way through helpful step-by-step exercises as you build smoke, dust, fire, and water. Learning Maya 6: Dynamics will allow you to add realism to your animations and create realistic effects without having to go back to school so you can prove that you don't need to be a rocket scientist to make one fly! Each chapter includes a theoretical discussion to help you understand the concepts at play, as well as easy to follow step-by-step tutorials so that you can start working right away. The book also includes an accompanying DVD-ROM featuring chapter-by-chapter overviews offered by Alias Certified Instructors. Gain additional insight and assistance from these valuable bonus discussions. You'll also take advantage of Maya Beginner's Guide: Dynamics to help you get started right away! With this book you will: * Create and Animate Rigid Body Objects * Create and Animate Particles Using Fields, Goals, Ramps and Expressions * Render Particles with Hardware Graphics and Software Techniques * Dynamically Animate NURBS and Polygonal Surfaces Using Soft Bodies * UtilizeArtisan Functionality in Conjunction with Maya Dynamics Tools * Instance Geometry with Particle Motion * Use Dynamic Constraints Including Rigid Body Constraints and Soft Body Springs * Optimize and Troubleshoot Dynamics Scenes What you need to use this book Maya Complete 6, Maya Unlimited 6, or Maya Personal Learning Edition. A DVD-ROM drive or set top player.

Learning Maya 5

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Author :
Publisher : Sybex
ISBN 13 : 9781894893411
Total Pages : 352 pages
Book Rating : 4.8/5 (934 download)

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Book Synopsis Learning Maya 5 by : Alias Wavefront

Download or read book Learning Maya 5 written by Alias Wavefront and published by Sybex. This book was released on 2003-09-30 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: "...the best book out there for learning how to do MAYA rigging and animation." --Ian Cairns, Editor, MAYA Association Learning Maya 5: Character Rigging and Animation will teach you everything you need to achieve effective character set-up and animation in Maya. Learn what you need to become a true puppet master! New for Maya 5! Updated from the popular Learning Maya: Character Rigging and Animation, the book's latest edition will allow you to explore powerful new features in Maya 5 such as IK/FK Blending and Parent Constraints. We've also updated Melvin to a polygonal model from a NURBS path model to make him easier to manipulate. In addition, you'll take advantage of updated graphical selectors and controls that will make your rigs more customizable and easier for artists to work with. Features: This book will allow you to explore character rigging that is based on a human character - walking you through the process as you rig arms, legs, a face, and more. Learn the fundamentals of properly setting up a character to avoid pitfalls as you animate. Starting from an introductory level, this book covers advanced concepts in a comfortable format. Each topics is explored in both theory and practice so that you'll be able to complete easy-to-follow, step-by-step tutorials. In addition, you'll take advantage of valuable chapter-by-chapter overviews provided in QuickTime format on DVD-ROM. Offered by one of the book's authors, Bill Dwelly, an Alias|Wavefront(TM) Certified Instructor, these helpful movies will allow you to gain additional insight as you work through the book. With this book you will: * Create Skeleton Chains and edit Joint Orientation. * Render particles with hardware graphics and software techniques. * Set up Single Chain, Rotation Plane, and Spline IK Solvers. * Use Set Driven Key to create powerful control systems. * Use of both Forward and Inverse Kinematics. * Simulated the deformation of clothing using Wire Deformers and Set Drivin Key. * Drive Joint Rotation with a Blendshapte Slider to help consolidate you control windows. * Understand the difference between Smooth and Rigid Binding. * Use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs. * Create a complex and subtle character deformations.

Learning Maya 5

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Author :
Publisher : Sybex
ISBN 13 :
Total Pages : 356 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Learning Maya 5 by : Alias Wavefront

Download or read book Learning Maya 5 written by Alias Wavefront and published by Sybex. This book was released on 2003-09-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya is the premier tool of 3D modelling, animation and rendering. It is used by such film houses as Industrial, Light and Magic, Pixar and Disney for creating 3D animation and special effects. This book teaches effective character set-up and animation in Maya.

Body Language

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118058763
Total Pages : 539 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Body Language by : Eric Allen

Download or read book Body Language written by Eric Allen and published by John Wiley & Sons. This book was released on 2011-03-31 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you're a professional Character TD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking. Packed with step-by-step instructions and full-color illustrations, Body Language walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design. You'll learn advanced rigging concepts that involve MEL scripting and advanced deformation techniques and even how to set up a character pipeline.

Learning Maya?6

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Author :
Publisher : Sybex
ISBN 13 : 9781894893671
Total Pages : 0 pages
Book Rating : 4.8/5 (936 download)

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Book Synopsis Learning Maya?6 by : Alias Learning Tools

Download or read book Learning Maya?6 written by Alias Learning Tools and published by Sybex. This book was released on 2004-06-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Maya 6: Character Rigging will teach you everything you need to achieve effective character set-up and animation in Maya. Learn what you need to become a true puppet master! Get hands-on experience with the innovative tools and powerful techniques available in Maya as you learn to make your rigs more customizable and easier for artists to work with. Learning Maya 6: Character Rigging will allow you to explore character rigging based on a human character - walking you through the process as you rig arms, legs, a face and more. You'll learn the fundamentals of properly setting up a character to avoid pitfalls as you animate. Working with a low-count polygonal model, you'll learn to work with complex joints such as shoulders and hands. Learning Maya 6 | Character Rigging teaches you to make the right decisions in the planning stages so that you can save time and frustration at the animation stage. Each chapter includes a theoretical discussion to help you understand the concepts at play, as well as easy to follow step-by-step tutorials so that you can start working right away. The book also includes an accompanying DVD-ROM featuring chapter-by-chapter overviews offered by Alias Certified Instructors. Gain additional insight and assistance from these valuable bonus discussions. You'll also take advantage of Maya Beginner's Guide: Animation to help you get started right away! With this book you will: * Use layers to organize your work * Create Skeleton Chains and edit joint orientation * Set up Single Chain, Rotation Plane, and Spline IK Solvers * Use Set Driven Key to create powerful yet simple control systems * Understand and use of both Forward and Inverse Kinematics. * Simulate the deformation of clothing using Wire Deformers and Set Driven Key * Drive joint rotation with a Blendshape Slider to help consolidate your control windows * Understand the difference between Smooth and Rigid binding. * Use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs. * Create complex and subtle character deformations through the use of Clusters and Lattices. What you need to use this book Maya Complete 6, Maya Unlimited 6, or Maya Personal Learning Edition. A DVD-ROM drive or set top player.

An Essential Introduction to Maya Character Rigging

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Author :
Publisher : CRC Press
ISBN 13 : 1317675290
Total Pages : 475 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis An Essential Introduction to Maya Character Rigging by : Cheryl Briggs

Download or read book An Essential Introduction to Maya Character Rigging written by Cheryl Briggs and published by CRC Press. This book was released on 2021-02-11 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: While some rigging books focus too much on the theory of rigging and provide little instruction, others do the exact opposite and offer no reasoning behind the button-pushing. An Essential Introduction to Maya Character Rigging, 2nd Edition, however, offers a perfect balance. Cheryl Briggs’ text is built for the classroom, with step-by-step tutorials that guide the reader through the rigging process. With vibrant screenshots and a plethora of helpful tips, this book provides a strong foundation in character rigging for anyone who wants to pursue 3D animation or more advanced rigging topics. Features Provides readers with fundamental techniques to give them a firm grasp on Maya character rigging. Thorough step-by-step tutorials, which provides instruction on how to create biped, quadruped, and prop rigs. Continuous updates and further support can be located at www.cherylcreates.com Cheryl Briggs (formerly Cabrera) is an award-winning animated short film director. She has advised and guided aspiring animators, game artists, and visual effects artists for 20 years. Since 2009, Cheryl has taught all aspects of production in the Character Animation specialization in the School of Visual Arts and Design at the University of Central Florida. She also taught as Professor of Animation at the Savannah College of Art and Design from 2001 to 2009. Cheryl is currently on the Board of Directors for the Animation Hall of Fame. She also is a member of the Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), the International Animated Film Society (ASIFA-Hollywood), Women in Animation, Women in Film and Television, and the Society for Animation Studies. Cheryl is also an Autodesk Certified Professional and an Autodesk Certified Instructor in Maya. She is the author of An Essential Introduction to Maya Character Rigging (Focal Press, 2008), Reel Success: Creating Demo Reels and Animation Portfolios (Focal Press, 2013), and Animating Short Stories: Narrative Techniques and Visual Design (Bloomsbury Academic, 2019). Cheryl holds a B.A. and M.Ed. in Education and an M.F.A. in Computer Art with a specialization in 3D Animation. She is a digital artist and animator that blends the lines between digital imagery and the traditional painting medium. She has participated is numerous group and solo exhibitions in the United States and her work is featured in several private collections. Her award-winning students have been featured in animation festivals worldwide, and many have gone on to work within the entertainment industry.

Rig it Right! Maya Animation Rigging Concepts, 2nd edition

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Author :
Publisher : Routledge
ISBN 13 : 0429866755
Total Pages : 460 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis Rig it Right! Maya Animation Rigging Concepts, 2nd edition by : Tina O'Hailey

Download or read book Rig it Right! Maya Animation Rigging Concepts, 2nd edition written by Tina O'Hailey and published by Routledge. This book was released on 2018-07-27 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. Key Features Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!). Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. Visit the companion website and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book. Companion data filled with example files at http://routledgetextbooks.com/textbooks/_author/ohailey/ AR(Augmented Reality) enabled images throughout the book! Coffee is not required – but encouraged.

Digital Creature Rigging

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Author :
Publisher : CRC Press
ISBN 13 : 1351360450
Total Pages : 179 pages
Book Rating : 4.3/5 (513 download)

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Book Synopsis Digital Creature Rigging by : Stewart Jones

Download or read book Digital Creature Rigging written by Stewart Jones and published by CRC Press. This book was released on 2019-05-20 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon! Key Features This is the next step in CG creature setups in 3ds Max. Although 3ds Max specific, the techniques and foundations will work for any 3D application. By following the step-by-step guides in this book, you can finish and complete a portfolioready. Each chapter will include an introduction and a summary, giving significance to the start and end of each chapter where our readers can rest! This book includes a companion website where chapter supplements and core files and documents could be easily accessed.

Maya Studio Projects

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470609338
Total Pages : 479 pages
Book Rating : 4.4/5 (76 download)

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Book Synopsis Maya Studio Projects by : Michael McKinley

Download or read book Maya Studio Projects written by Michael McKinley and published by John Wiley & Sons. This book was released on 2010-04-20 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts. The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2 Learn effective Maya studio techniques with this handy, step-by-step, full-color book. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Maya Hyper-Realistic Creature Creation, with DVD

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Author :
Publisher : Sybex
ISBN 13 : 9781897177488
Total Pages : 0 pages
Book Rating : 4.1/5 (774 download)

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Book Synopsis Maya Hyper-Realistic Creature Creation, with DVD by : Autodesk Maya Press

Download or read book Maya Hyper-Realistic Creature Creation, with DVD written by Autodesk Maya Press and published by Sybex. This book was released on 2008-05-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay. Through project-based lessons, follow Jeff's process for modeling the beast, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. The companion DVD includes helpful video demonstrations so you can watch the experts at work.

Maya Techniques

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Author :
Publisher : Sybex
ISBN 13 : 9781897177044
Total Pages : 244 pages
Book Rating : 4.1/5 (77 download)

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Book Synopsis Maya Techniques by : Alias Learning Tools

Download or read book Maya Techniques written by Alias Learning Tools and published by Sybex. This book was released on 2006-03-13 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hyper-Realistic Creature Creation Step-by-step instructions combined with in-depth discussions of topics ranging from the importance of good topology to the subtlety of facial expressions, make Hyper-Realistic Creature Creation an excellent all-around resource for the modeling, texturing and rigging of characters. —William Dwelly, Senior Software TD Maya Techniques / Hyper-Realistic Creature Creation is you solution for creating convincing characters in Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a pro, set-up your skeleton in a fast and easy way and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay! Through Project-based lessons, follow Jeff Unay's process for modeling the beast, Paul Thuriot's workflow for rigging the beast's body and Erick Miller's tips and techniques on complex facial rigging for maximum flexibility. The book car5efully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. You'll also take advantage of helpful video demonstrations so you can watch the experts at work. By examining the entire process, you will learn strategies for creating characters with an emphasis on anatomy and realism. Lessons are designed to cover effective workflows for devising models that can be easily manipulated and animated. The methods discussed in this book can be applied to any setup needs that you may have because you'll learn the rigging process from the concept stage through to pipeline integration. With this book you will: Be introduced to modeling theories Learn how to use powerful tools like the Soft Modification Tool and the Split Edge Ring Tool. Learn how to create custom hotkeys and marking menus Import image planes and block out a character Create an Adobe Photoshop network Use automation scripts Understand how to use a multiple rig workflow Lock, paint, mirror skin weights, and connect a bound rig to a control rig Create corrective blend shapes, and set-up cluster controls Learn how to create jaw, eye, and lip setups Discover concepts of a realistic skin shader What you need to use this book Maya Complete 7 or Maya Personal Learning Edition DVD-ROM drive Bonus Features Video demonstrations of workflows & animation skills Artist Interviews MELTM Scripts Scene Files Support Files

Maya for Games

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Author :
Publisher : CRC Press
ISBN 13 : 0080927998
Total Pages : 399 pages
Book Rating : 4.0/5 (89 download)

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Book Synopsis Maya for Games by : Michael Ingrassia

Download or read book Maya for Games written by Michael Ingrassia and published by CRC Press. This book was released on 2008-10-03 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.