Advanced Graphics Programming Using C/C++

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Author :
Publisher : Wiley
ISBN 13 : 9780471571599
Total Pages : 432 pages
Book Rating : 4.5/5 (715 download)

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Book Synopsis Advanced Graphics Programming Using C/C++ by : Loren Heiny

Download or read book Advanced Graphics Programming Using C/C++ written by Loren Heiny and published by Wiley. This book was released on 1993-05-03 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: A source for advanced PC graphics topics currently being used in a wide variety of fields. Stresses a hands-on approach, providing numerous program examples written in C and applicable to any C compiler with correct, ready-to-use and well-described code. Covers ray tracing, used to create realistic 3-D graphics. Includes information on graphical file formats and manipulating digital images. Also focuses on printing screens and images.

Advanced Graphics in C

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Author :
Publisher : Osborne Publishing
ISBN 13 :
Total Pages : 692 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Advanced Graphics in C by : Nelson Johnson

Download or read book Advanced Graphics in C written by Nelson Johnson and published by Osborne Publishing. This book was released on 1987 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.

Advanced Graphics Programming Using OpenGL

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Author :
Publisher : Elsevier
ISBN 13 : 0080475728
Total Pages : 673 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis Advanced Graphics Programming Using OpenGL by : Tom McReynolds

Download or read book Advanced Graphics Programming Using OpenGL written by Tom McReynolds and published by Elsevier. This book was released on 2005-02-17 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don’t require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.

Advanced Graphics Programming in C and C++

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Author :
Publisher :
ISBN 13 : 9780130104632
Total Pages : 541 pages
Book Rating : 4.1/5 (46 download)

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Book Synopsis Advanced Graphics Programming in C and C++ by : Roger T. Stevens

Download or read book Advanced Graphics Programming in C and C++ written by Roger T. Stevens and published by . This book was released on 1991 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advanced Graphics Programming Using OpenGL

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Author :
Publisher : Elsevier
ISBN 13 : 9780123814999
Total Pages : 0 pages
Book Rating : 4.8/5 (149 download)

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Book Synopsis Advanced Graphics Programming Using OpenGL by : Tom McReynolds

Download or read book Advanced Graphics Programming Using OpenGL written by Tom McReynolds and published by Elsevier. This book was released on 2014-08-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Graphics Programming Using OpenGL bridges the gap between theory and practice, showing how to create compelling and novel computer graphics programming techniques. The book contains the theory to put techniques in context, and is organized to emphasize the connections and common themes found in computer graphics approaches. Additionally, it contains "behind the scenes" insights gathered from the authors’ tremendous experience creating graphics implementations and developing graphics standards. This new edition includes more current, concrete examples and expands coverage on OpenGL ES. The techniques explained and demonstrated in this book enable the playback of dynamic 3D media on portable consoles, GPS systems, and more. The authors provide background essentials, detailed examples, and real working code in the two most popular programming interfaces. The right mix of theory, practice, and craft makes this book’s techniques a stepping stone for deeper understanding and development of a complete "graphics intuition" for the computer graphics application developer, advanced student, or experienced hobbyist. Up-to-date revision of the best-selling text on OpenGL that includes new sections on shaders and compute technologies and an increased emphasis on concrete examples, to make it more helpful and clearer as a reference. Includes full coverage of OpenGL ES, the best and most widely available graphics API available today, with a companion website that houses example programs for virtually every algorithm. Written by experts at NVIDIA and Microsoft whose workshops at industry conferences are blockbusters.

Advanced Graphics Programming C and C++

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Author :
Publisher :
ISBN 13 : 9788170292289
Total Pages : 0 pages
Book Rating : 4.2/5 (922 download)

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Book Synopsis Advanced Graphics Programming C and C++ by : Roger T. Stevens

Download or read book Advanced Graphics Programming C and C++ written by Roger T. Stevens and published by . This book was released on 1993 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Graphics Programming In C & C++ Is Packed With Example And Sample Program. And Because It Contains All Of The Source Code, You Can Easily Modify The Function To Suit Your Specific Needs. The Listings Are Also Available On Disk In Ms/Pc-Dos Format And Require An Ibm Pc Or Compatible With A Vga Card, A Vga Monitor, And Borland C++

Advanced Graphics Programming in C and C++

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Author :
Publisher : M & T Books
ISBN 13 : 9781558511736
Total Pages : 541 pages
Book Rating : 4.5/5 (117 download)

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Book Synopsis Advanced Graphics Programming in C and C++ by : Roger T. Stevens

Download or read book Advanced Graphics Programming in C and C++ written by Roger T. Stevens and published by M & T Books. This book was released on 1992 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion to the bestselling Graphics Programming in C, this comprehensive text is for all C and C++ programmers who want to create impressive graphic designs on their IBM PC or compatible. All source code is available on disk in MS/PC-DOS format. Contains 16 pages of full-color graphics.

Foundations of 3D Graphics Programming

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 184800284X
Total Pages : 409 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Foundations of 3D Graphics Programming by : Jim X. Chen

Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-10 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.

Advanced Graphics Programming in C and C Plus Plus

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Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (643 download)

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Book Synopsis Advanced Graphics Programming in C and C Plus Plus by : Roger T. Stevens

Download or read book Advanced Graphics Programming in C and C Plus Plus written by Roger T. Stevens and published by . This book was released on 1991 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advanced Graphics Programming in Turbo Pascal

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Author :
Publisher : Prentice Hall
ISBN 13 : 9780133671377
Total Pages : 540 pages
Book Rating : 4.6/5 (713 download)

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Book Synopsis Advanced Graphics Programming in Turbo Pascal by : Roger T. Stevens

Download or read book Advanced Graphics Programming in Turbo Pascal written by Roger T. Stevens and published by Prentice Hall. This book was released on 1991-01-01 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advanced Graphics Programming in C & C++, By Roger T

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Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (65 download)

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Book Synopsis Advanced Graphics Programming in C & C++, By Roger T by : Roger T. Stevens

Download or read book Advanced Graphics Programming in C & C++, By Roger T written by Roger T. Stevens and published by . This book was released on 1991 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advanced Graphics Programming in C and C++

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Author :
Publisher :
ISBN 13 : 9780130054975
Total Pages : 541 pages
Book Rating : 4.0/5 (549 download)

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Book Synopsis Advanced Graphics Programming in C and C++ by : Roger T. Stevens

Download or read book Advanced Graphics Programming in C and C++ written by Roger T. Stevens and published by . This book was released on 1990 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advanced Graphics on VGA and XGA Cards Using Borland C++

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Author :
Publisher :
ISBN 13 :
Total Pages : 402 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Advanced Graphics on VGA and XGA Cards Using Borland C++ by : Ian O. Angell

Download or read book Advanced Graphics on VGA and XGA Cards Using Borland C++ written by Ian O. Angell and published by . This book was released on 1992 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The C++ Graphics Programming Handbook

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Author :
Publisher : Academic Press
ISBN 13 :
Total Pages : 704 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis The C++ Graphics Programming Handbook by : Roger T. Stevens

Download or read book The C++ Graphics Programming Handbook written by Roger T. Stevens and published by Academic Press. This book was released on 1996 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing the tools and techniques necessary for developing a customized set of graphics routines, this text covers everything from drawing circles to creating smooth curves and modelling solids. The focus is on VGA and super VGA cards and how to use them to produce quality images. Summary sections explain how to use the code with Microsoft's Visual C++ compiler. Accompanying the book is a CD-ROM for Windows which includes code for quick implementation by beginners and faster algorithms for advanced programmers.

Advanced Methods in Computer Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447123409
Total Pages : 316 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Advanced Methods in Computer Graphics by : Ramakrishnan Mukundan

Download or read book Advanced Methods in Computer Graphics written by Ramakrishnan Mukundan and published by Springer Science & Business Media. This book was released on 2012-02-10 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Advanced Graphics Programming in C and C++

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Author :
Publisher : Prentice Hall
ISBN 13 : 9780130054975
Total Pages : 541 pages
Book Rating : 4.0/5 (549 download)

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Book Synopsis Advanced Graphics Programming in C and C++ by : Roger T. Stevens

Download or read book Advanced Graphics Programming in C and C++ written by Roger T. Stevens and published by Prentice Hall. This book was released on 1991 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion to Graphics Programming in C, this comprehensive text is intended for C and C++ programmers who want to create graphic designs on their IBM PC or compatible. Through in-depth discussions and sample programs, readers are shown how to create advanced 3-D shapes, wireframe graphics and solid images. The book also covers object oriented programming techniques and presents practical tips and pointers for designing graphics applications with objects. All source code is available on disk in MS/PS-DOS format.

Advanced Graphics Programming Using OpenGL

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9781558606593
Total Pages : 672 pages
Book Rating : 4.6/5 (65 download)

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Book Synopsis Advanced Graphics Programming Using OpenGL by : Tom McReynolds

Download or read book Advanced Graphics Programming Using OpenGL written by Tom McReynolds and published by Morgan Kaufmann. This book was released on 2005-02-16 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques-beyond those learned in introductory computer graphics texts-is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques-those that don't require esoteric hardware or custom graphics libraries-that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.