Advanced ActionScript with Design Patterns

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Author :
Publisher : Adobe Press
ISBN 13 : 0132701375
Total Pages : 305 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Advanced ActionScript with Design Patterns by : Joey Lott

Download or read book Advanced ActionScript with Design Patterns written by Joey Lott and published by Adobe Press. This book was released on 2006 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's ActionScript-based applications require increasingly sophisticated architectures and code. This book aids intermediate and advanced ActionScript developers in learning how to plan and build applications more effectively. You'll learn how to apply design patterns as solutions to common programming scenarios. Beyond a reference, Advanced ActionScript with Design Patterns is a practical guide complete with sample mini-applications illustrating each design pattern. Table of Contents: Part I - Successful Projects 1. How to Design Applications 2. Programming to Interfaces Part II - Patterns 3. MVC 4. Singleton 5. Factory (Abstract Factory and Factory Method) 6. Proxy 7. Iterator 8. Composite 9. Decorator 10. Command 11. Memento 12. State Part III - Advanced ActionScript Topics 13. Working with Events 14. Sending and Loading Data 15. E4X (XML) 16. Regular Expressions

Advanced ActionScript 3 with Design Patterns

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Author :
Publisher : Adobe Press
ISBN 13 : 9780321426567
Total Pages : 0 pages
Book Rating : 4.4/5 (265 download)

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Book Synopsis Advanced ActionScript 3 with Design Patterns by : Joey Lott

Download or read book Advanced ActionScript 3 with Design Patterns written by Joey Lott and published by Adobe Press. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to build more effective applications from kickoff to testing, and use specific patterns to simplify application design. Create more flexible and scalable applications, leverage existing systems, and even communicate more efficiently with other developers.

ActionScript 3.0 Design Patterns

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596554842
Total Pages : 535 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis ActionScript 3.0 Design Patterns by : William Sanders

Download or read book ActionScript 3.0 Design Patterns written by William Sanders and published by "O'Reilly Media, Inc.". This book was released on 2007-07-16 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

AdvancED ActionScript 3.0

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Author :
Publisher : Apress
ISBN 13 : 1430236159
Total Pages : 429 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis AdvancED ActionScript 3.0 by : Ben Smith

Download or read book AdvancED ActionScript 3.0 written by Ben Smith and published by Apress. This book was released on 2011-11-24 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: AdvancED ActionScript 3.0 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you'll find the approach most suitable for you. Whether it is an example you can utilize as-is, or one you can start with and develop further, you will have a glossary of definitions and organizational concepts at your fingertips. Object-oriented programming (OOP) and design patterns are not new to the field, but can often be overlooked in their value. They are, at times, not only overwhelming to learn, but difficult to put into practice. However, they are useful because they create a structure that can be broken down, rebuilt, and reused. Provides the building blocks required for the implementation of OOP Addresses problems and concerns regarding OOP Offers solutions on how to approach and utilize OOP

Advanced ActionScript 3

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Author :
Publisher : Apress
ISBN 13 : 1484206711
Total Pages : 395 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Advanced ActionScript 3 by : Ben Smith

Download or read book Advanced ActionScript 3 written by Ben Smith and published by Apress. This book was released on 2014-12-30 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced ActionScript 3 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you'll find the approach most suitable for you. Whether it is an example you can utilize as-is, or one you can start with and develop further, you will have a glossary of definitions and organizational concepts at your fingertips. Object-oriented programming (OOP) and design patterns are not new to the field, but can often be overlooked in their value. They are, at times, not only overwhelming to learn, but difficult to put into practice. However, they are useful because they create a structure that can be broken down, rebuilt, and reused. This edition has been fully updated to reflect modern coding standards and practices. Provides the building blocks required for the implementation of OOP Addresses problems and concerns regarding OOP Offers solutions on how to approach and utilize OOP

Migrating to Swift from Flash and ActionScript

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Author :
Publisher : Apress
ISBN 13 : 1484216660
Total Pages : 518 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Migrating to Swift from Flash and ActionScript by : Radoslava Leseva Adams

Download or read book Migrating to Swift from Flash and ActionScript written by Radoslava Leseva Adams and published by Apress. This book was released on 2016-10-17 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build on your knowledge of ActionScript to take the fast track developing iOS apps with Apple’s latest language, Swift. Swift’s syntax is easier to understand than Objective-C for people already familiar with ActionScript. At the same time it offers a number of new features and richer expressiveness than both ActionScript and Objective-C. Switching to a new platform usually involves migration on three levels: tools, workflow, and programming language. This book is structured as a guide that will help you on each level with step-by-step tutorials. Apart from the tutorials, it comes with recipes for some of the most popular mobile development topics: social network integration and messaging, taking advantage of device capabilities, networking and working with local and iCloud data, advertising in your app or game, and 2D and 3D graphics. The book also includes a final chapter that takes you through Apple’s App Store submission process. Don’t just build your apps, sell them. What You Will Learn: Expand your development knowledge to native iOS programming with Swift Use the latest Xcode 7 IDE Migrate your existing ActionScript projects to Swift Create advanced UI, leverage the device hardware, integrate with social networks, take advantage of 2D and 3D graphics Diagnose your app quickly with Xcode’s debugger and instruments Prepare and submit our iOS app in Apple’s App Store Who This Book is For: Migrating to Swift from Flash and ActionScript is for Flash and Adobe AIR developers who want to move on to native iOS programming with the latest Apple Swift language. It’s for the seasoned ActionScript programmer who is looking to add another language and platform to their tool belt quickly. Migrating to Swift from Flash and ActionScript is a good choice for developers who learn by doing and don’t have time to read thick manuals and books for beginners in order to start programming in a new language.

Game Programming Patterns

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Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 353 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

AdvancED ActionScript 3.0 Animation

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Author :
Publisher : Apress
ISBN 13 : 1430216093
Total Pages : 453 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis AdvancED ActionScript 3.0 Animation by : Keith Peters

Download or read book AdvancED ActionScript 3.0 Animation written by Keith Peters and published by Apress. This book was released on 2009-01-25 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.

The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596554168
Total Pages : 495 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash by : David Stiller

Download or read book The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash written by David Stiller and published by "O'Reilly Media, Inc.". This book was released on 2008-10-17 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: "No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!"-- Branden Hall, from the Foreword Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Formatted so you can find any topic easily, ActionScript 3.0 Quick Reference Guide explains: Object-oriented programming (OOP) concepts, such as packages and classes ActionScript 3.0 features and player enhancements that improve performance Workflow differences between ActionScript 2.0 and ActionScript 3.0 including tools, code editing, component sets, and image and font rendering Where did it go? A guide to help you find familiar features in ActionScript 3.0, such as global functions, operators, properties, and statements How do I? Step-by-step solutions for performing tasks with ActionScript 3.0, including input, sound, video, display, events, text, and more Also included are overviews of Flash and ActionScript features and workflows. ActionScript 3.0 is a huge upgrade to Flash's programming language -- and this guide helps you upgrade your skills to match it.

ActionScript 3.0 Cookbook

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596554621
Total Pages : 589 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis ActionScript 3.0 Cookbook by : Joey Lott

Download or read book ActionScript 3.0 Cookbook written by Joey Lott and published by "O'Reilly Media, Inc.". This book was released on 2006-10-11 with total page 589 pages. Available in PDF, EPUB and Kindle. Book excerpt: Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment. Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to: Detect the user's Flash Player version or their operating system Build custom classes Format dates and currency types Work with strings Build user interface components Work with audio and video Make remote procedure calls using Flash Remoting and web services Load, send, and search XML data And much, much more ... Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications. When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.

AdvancED ActionScript Components

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Author :
Publisher : Apress
ISBN 13 : 1430201304
Total Pages : 573 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis AdvancED ActionScript Components by : Antonio De Donatis

Download or read book AdvancED ActionScript Components written by Antonio De Donatis and published by Apress. This book was released on 2006-12-18 with total page 573 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Over a million Flash developers worldwide—a huge potential market *The only book focusing exclusively on ActionScript components *Compatible with the next version of Flash, to be released later this year

Fundamentals of ActionScript 3.0

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Author :
Publisher : Peachpit Press
ISBN 13 : 0132789043
Total Pages : 471 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Fundamentals of ActionScript 3.0 by : Doug Winnie

Download or read book Fundamentals of ActionScript 3.0 written by Doug Winnie and published by Peachpit Press. This book was released on 2011-07-11 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript. Doug Winnie draws on the experience he’s gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how ActionScript functions, and gives them the power to come up with original solutions when creating their own projects. Doug’s book dives right into the concepts of manipulating Flash objects and the fundamentals of functions and mathematical operators. After presenting events and using scripts to control the Flash timeline, classes and conditionals are covered in depth. The final part of the book covers creating desktop applications with Adobe AIR, developing mobile applications, and working with external code libraries. Real-world projects are sprinkled generously throughout the book and Appendices include information on debugging, deciphering documentation, and using Adobe Flash Builder as an ActionScript development environment.

Learning ActionScript 3.0

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449397743
Total Pages : 458 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Learning ActionScript 3.0 by : Rich Shupe

Download or read book Learning ActionScript 3.0 written by Rich Shupe and published by "O'Reilly Media, Inc.". This book was released on 2010-10-18 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more. Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming. Harness the power and performance of ActionScript 3.0 Control sound and video, including new access to microphone data Create art with code by drawing vectors and pixels at runtime Manipulate text with unprecedented typographic control Animate graphics, create particle systems, and apply simple physics Avoid common coding mistakes and reuse code for improved productivity Load SWF, image, text, HTML, CSS, and XML file formats, and more Authors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.

Professional Adobe Flex 2

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470175818
Total Pages : 722 pages
Book Rating : 4.4/5 (71 download)

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Book Synopsis Professional Adobe Flex 2 by : Rich Tretola

Download or read book Professional Adobe Flex 2 written by Rich Tretola and published by John Wiley & Sons. This book was released on 2007-05-04 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wrox's Professional Flex 2 is one of the first guides to Adobe's (Macromedia's) new web application development platform. Flex experts Simon Barber, Rich Tretola and John Bennett share their experience with Flex 2, and teach readers how to leverage the platform to build rich internet applications. Professional Flex 2 relies heavy on practical examples, making this a hands-on guide that will get readers up and running with Flex 2 quickly. Topics include: Building applications with Flex Builder Flex programming model Using Actionscript 3.0 Developing applications in MXML Creating UIs with Flex controls and containers Data access and interconnectivity Creating custom flex components Charting Testing, debugging and deploying Flex applications and more

Learning ActionScript 3.0

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596554559
Total Pages : 385 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Learning ActionScript 3.0 by : Rich Shupe

Download or read book Learning ActionScript 3.0 written by Rich Shupe and published by "O'Reilly Media, Inc.". This book was released on 2007-12-13 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer. Learning ActionScript 3.0 reveals: New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how to approach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.

Programming Flex 2

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596554893
Total Pages : 505 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Programming Flex 2 by : Chafic Kazoun

Download or read book Programming Flex 2 written by Chafic Kazoun and published by "O'Reilly Media, Inc.". This book was released on 2007-04-16 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is there an easier way to build and deliver rich internet applications (RIAs) other than the Flash IDE or Ajax? Absolutely. With Adobe Flex 2, the Flex 2 SDK, and this book, you have all you need to build RIAs. Programming Flex 2 offers you plenty of practical and useful examples that reveal how and why to use a particular feature of Flex 2, and when and when not to. As part of the Adobe Developer Library, Programming Flex 2 is the authoritative guide to this new Adobe framework. You learn to use a markup language called MXML and a vast library of off-the-shelf and highly-configurable components to build Flash-based applications that combine the immediacy of the Web with the functionality and responsiveness of desktop applications. You also discover why -- with the Flash Player runtime environment and the powerful ActionScript 3.0 programming language -- the possibilities with Flex 2 are nearly limitless. Topics include: Managing Layout Working with Components Working with Media Managing State Using Transitions and Effects Working with Data Customizing Application Appearance Client Data Communication and Remote Data Communication Debugging Flex Framework Applications Creating Custom Components Flex may be easier to learn than the Flash IDE, but you still need a reliable guide to the framework. Programming Flex 2 not only serves as a reference, but provides valuable and practical insight into this new technology. As you learn how to build Flex applications, you'll also discover how Flex works. This book supplies all the information you need in one convenient place. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.

ActionScript 3.0 Bible

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470241934
Total Pages : 794 pages
Book Rating : 4.4/5 (72 download)

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Book Synopsis ActionScript 3.0 Bible by : Roger Braunstein

Download or read book ActionScript 3.0 Bible written by Roger Braunstein and published by John Wiley & Sons. This book was released on 2007-10-23 with total page 794 pages. Available in PDF, EPUB and Kindle. Book excerpt: This description refers to the first edition of ActionScript 3.0 Bible. For the greatly revised and updated second edition published in April 2010, search on author Roger Braunstein’s name or for ISBN 0470525231. ActionScript has matured into a full-fledged, object-oriented programming language for creating cutting-edge Web applications, and this comprehensive book is just what you need to succeed. If you want to add interactivity to Flash, build Flex applications, or work with animation — it's all here, and more. Packed with clear instruction, step-by-step tutorials, and advanced techniques, this book is your go-to guide to unlock the power of this amazing language. Learn the basics, apply object-oriented programming, and more.