Achievement Unlocked

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Author :
Publisher : Simone Morris Enterprises LLC
ISBN 13 : 9780999438404
Total Pages : pages
Book Rating : 4.4/5 (384 download)

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Book Synopsis Achievement Unlocked by : Simone E Morris

Download or read book Achievement Unlocked written by Simone E Morris and published by Simone Morris Enterprises LLC. This book was released on 2017-12-21 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the process of setting and accomplishing goals. In it, you will get strategies and tips for creating a roadmap for your life entirely designed by you. Anecdotal stories, formulas, and templates support your learning journey.

Achievement Relocked

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Author :
Publisher : MIT Press
ISBN 13 : 026204353X
Total Pages : 149 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Achievement Relocked by : Geoffrey Engelstein

Download or read book Achievement Relocked written by Geoffrey Engelstein and published by MIT Press. This book was released on 2020-02-18 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an “intensity of feeling” scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design. Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect—why, when an object is ours, it gains value over an equivalent object that is not ours—as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal’s use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to loss aversion in three games by Uwe Rosenberg, charting the designer’s increasing mastery.

3D Printing with Autodesk

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Author :
Publisher : Que Publishing
ISBN 13 : 0133591085
Total Pages : 280 pages
Book Rating : 4.1/5 (335 download)

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Book Synopsis 3D Printing with Autodesk by : John Biehler

Download or read book 3D Printing with Autodesk written by John Biehler and published by Que Publishing. This book was released on 2014-05-09 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Printing with Autodesk Create and Print 3D Objects with 123D, AutoCAD, and Inventor Create amazing 3D-printable objects fast with Autodesk 123D! Imagine it. Then print it! Autodesk 123D gives you all the tools you need and it’s free. This easy, full-color guide will help you fully master 3D printing with Autodesk 123D even if you’ve never done any of this before. Authors John Biehler and Bill Fane have helped thousands of people join the 3D printing revolution—now it’s your turn. With step-by-step photos and simple projects, they teach you how to make the most of the whole 123D suite on Windows, Mac, and iPad. New to 3D printing? You’ll learn pro techniques for creating models that print perfectly the first time. Want to start fast? Discover how to scan photos straight into your models. Don’t have a 3D printer? Learn how to work with today’s most popular 3D printing services. John Biehler discovered 3D printing several years ago and built his first 3D printer shortly thereafter. Since then, he’s shared his 3D printing knowledge with thousands of people at live events throughout Canada and the Pacific Northwest and through online and broadcast media. He co-founded Vancouver’s fastest-growing group of 3D printing enthusiasts. Bill Fane, an Autodesk Authorized Training Centre (ATC) certified instructor, has designed with AutoCAD since 1986. Fane has lectured on AutoCAD and Inventor at Autodesk University since 1995, and at Destination Desktop since 2003. He has written 220 The Learning Curve AutoCAD tutorials for CADalyst and holds 12 patents. From start to finish, 3D Printing with Autodesk 123D covers all you need to know. So stop waiting and start creating! Quickly get comfortable with the 123D workspace and key features Learn the essentials of effective 3D object design Practice 3D design hands-on with simple guided exercises Generate detailed models from photos with 123D Catch Create new 3D character “monsters” with 123D Creature Prepare any 3D model for successful printing Move from existing 3D CAD tools (if you’ve ever used them) Design parts that are easy to print, and multi-part models that can be printed “pre-assembled” Print through leading 3D printing services such as Shapeways, Ponoko, Fablab, and Hackerspaces

Global Perspectives on Gameful and Playful Teaching and Learning

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Author :
Publisher : IGI Global
ISBN 13 : 1799820173
Total Pages : 330 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Global Perspectives on Gameful and Playful Teaching and Learning by : Farber, Matthew

Download or read book Global Perspectives on Gameful and Playful Teaching and Learning written by Farber, Matthew and published by IGI Global. This book was released on 2019-12-27 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.

White River Red

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Author :
Publisher : TouchPoint Press
ISBN 13 :
Total Pages : 279 pages
Book Rating : 4.:/5 (661 download)

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Book Synopsis White River Red by : Becky Marietta

Download or read book White River Red written by Becky Marietta and published by TouchPoint Press. This book was released on 2021-04-05 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspired by a true story, White River Red: A Novel vividly portrays the tumults and triumphs of a rough, generous soul who touched countless lives with her kindness and courage. In 1906, fifteen-year-old Forrestina Bradley runs away from her stifling life of ease and joins the circus as a tightrope walker. After a tragedy forces her to leave the circus, she embarks on a life of nomadic adventure, running a carnival rat-game and becoming involved in an illegal dance hall and moonshine business near the banks of the White River in Arkansas during Prohibition. Along the way, she meets and loves three men—Max, Jack, and George—who each break her heart in vastly different ways. It’s a good thing that Forrestina is tough enough to survive the men in her life. Tough enough to become a legend. In 1972, Betty, a young reporter desperate to break into the boys’ club of journalism, offers to interview the now-elderly Forrestina. What she discovers in Forrestina’s story is a lesson of strength, resilience, friendship, and faith. She learns that though defying normal is often painful, for some brave souls it’s the only way to truly live.

Love

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Publisher :
ISBN 13 : 9781074450762
Total Pages : 112 pages
Book Rating : 4.4/5 (57 download)

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Book Synopsis Love by : Uab Kidkis

Download or read book Love written by Uab Kidkis and published by . This book was released on 2019-06-17 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sketchbook Journal Notebook is designed for Sketching, Drawing, Doodling, Painting or Writing. It has a simple rectangular frame with rounded corners which provides crisp and clean open space to draw within. Perfect for kids, adults and college students. All Yogis know that this physical activity, yoga exercises and meditation lets you reach inner peace, is realxing, stress free, gives you mindfulness, self-realization, energy. Make a unique gift for anyone who loves fitness, nutrition, diet & exercise. Do You Love Yoga? This Simple Design will Make You Happy and Inspire others by Sharing Your Yoga Passion without you ever Talking about it! It is an affectionate way of supporting all things love, goodwill, spirituality, generosity, namaste, yoga.

Hipster Hitler

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Author :
Publisher : Feral House
ISBN 13 : 1936239450
Total Pages : 200 pages
Book Rating : 4.9/5 (362 download)

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Book Synopsis Hipster Hitler by : James Carr

Download or read book Hipster Hitler written by James Carr and published by Feral House. This book was released on 2012-11-01 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a competition of the most hated memes of modern times, "Hipster" has now caught up with "Hitler." Artists James Carr and Archana Kumar thought, why not combine the two? After all, Hitler was indeed a hipster of his time, a failed artist in Vienna scrounging up extra dollars or kroner painting quick architecture scenes for the tourists. In their heavily trafficked website, "hipsterhitler.com," these comic artists posit a new sort of history in which Hitler, wears Silverlake-trendy glasses, thrift store sweaters, and outspoken T-shirts, and the reader begins to quickly understand the history of Hitler in a new and strangely engaging way. The Feral House book of Hipster Hitler includes a few dozen pages of comics heretofore unseen online.

The IOS Game Programming Collection (Collection)

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0132928620
Total Pages : 1068 pages
Book Rating : 4.1/5 (329 download)

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Book Synopsis The IOS Game Programming Collection (Collection) by : Michael Daley

Download or read book The IOS Game Programming Collection (Collection) written by Michael Daley and published by Addison-Wesley Professional. This book was released on 2011-12-30 with total page 1068 pages. Available in PDF, EPUB and Kindle. Book excerpt: The iOS Game Programming Collection consists of two bestselling eBooks: Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Learning Cocos2D: A Hands-on Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad "Gold Rush" is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they actually can be quite easy, and this collection is your perfect beginner's guide. Learning iOS Game Programming walks you through every step as you build a 2D tile map game, Sir Lamorak's Quest: The Spell of Release (which is free in the App Store). You can download and play the game you're going to build while you learn about the code. You learn the key characteristics of a successful iPhone game and important terminology and tools you will use. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you'll learn everything you need to know about Cocos2D so you can create the next killer iOS game. This collection helps you Plan high-level game design, components, and difficulty levels Use game loops to make sure the right events happen at the right time Render images, create sprite sheets, and build animations Use tile maps to build large game worlds from small reusable images Create fire, explosions, smoke, sparks, and other organic effects Deliver great sound via OpenAL and the iPhone's media player Provide game control via iPhone's touch and accelerometer features Craft an effective, intuitive game interface Build game objects and entities and making them work properly Detect collisions and ensuring the right response to them Polish, test, debug, and performance-tune your game Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Build your game's main menu screen for accessing levels Use Cocos2D's Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion--Cocos2D's sound engine Add gravity, realistic collisions, and ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games

Metagames

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1003861261
Total Pages : 209 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Metagames by : Agata Waszkiewicz

Download or read book Metagames written by Agata Waszkiewicz and published by Taylor & Francis. This book was released on 2024-03-05 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Metagames: Games about Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games. Through its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player’s role is in play, and to raise more profound topics such as those describing experiences of people of oppressed identities. The book is divided into six chapters that deal with the following meta devices: breaking the fourth wall, hypermediation, unreliable narrator, abusive game design, fragmentation, and parody. The book will predominantly interest scholars and students of media studies and game studies as it continues discourses held in the discipline regarding the metareferential character of digital games.

250 Indie Games You Must Play

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Author :
Publisher : CRC Press
ISBN 13 : 1439875758
Total Pages : 282 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis 250 Indie Games You Must Play by : Mike Rose

Download or read book 250 Indie Games You Must Play written by Mike Rose and published by CRC Press. This book was released on 2011-06-15 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: With a surge in popularity recently and an increase in great downloadable games, there has never been a better time to learn about independent "indie" games. 250 Indie Games You Must Play is a guide to the exciting and expanding world of indie gaming. Whether you are a veteran of the indie game scene or have never played an indie game before, this book helps you experience the best in indie gaming and further your understanding of why indie games are so important in the entertainment industry. The wide range of games highlighted in the text encompasses concepts and ideas that will change your perspective of what video games can be. The book covers puzzlers, platformers, beat ‘em ups, shoot ‘em ups, role-playing, and strategy. Apart from being fun, indie games can be experimental, emotional, nostalgic, and occasionally just plain bizarre. Some make you sit back in awe, while others have you thinking, "Why have I never played a game like this before?" Better still, the majority of these games are completely free to play and even the commercial releases are incredibly cheap. Once you start playing indie games, you may not be able to look at your big-budget blockbusters the same way ever again.

Windows Phone 7 Secrets

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118006615
Total Pages : 635 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Windows Phone 7 Secrets by : Paul Thurrott

Download or read book Windows Phone 7 Secrets written by Paul Thurrott and published by John Wiley & Sons. This book was released on 2010-10-26 with total page 635 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written with unequalled internal access to the Window's Phone Team, thisbookwill reveal to you the inner workings of Windows Phone and how to make it work the way you want it to. Personalized notations, interior elements, and author highlights emphasize key content throughout the book, making it easier for you to navigate the book. The book begins by showing you to select and setup the right Windows Phone, then moves on to discuss integrated experiences, applications and hubs, games, and much more.

Late Bloomers

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Publisher : Crown
ISBN 13 : 1524759775
Total Pages : 321 pages
Book Rating : 4.5/5 (247 download)

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Book Synopsis Late Bloomers by : Rich Karlgaard

Download or read book Late Bloomers written by Rich Karlgaard and published by Crown. This book was released on 2021-01-19 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: A groundbreaking exploration of how finding one's way later in life can be an advantage to long-term achievement and happiness. “What Yogi Berra observed about a baseball game—it ain't over till it's over—is true about life, and [Late Bloomers] is the ultimate proof of this. . . . It’s a keeper.”—Forbes We live in a society where kids and parents are obsessed with early achievement, from getting perfect scores on SATs to getting into Ivy League colleges to landing an amazing job at Google or Facebook—or even better, creating a start-up with the potential to be the next Google, Facebook or Uber. We see coders and entrepreneurs become millionaires or billionaires before age thirty, and feel we are failing if we are not one of them. Late bloomers, on the other hand, are under-valued—in popular culture, by educators and employers, and even unwittingly by parents. Yet the fact is, a lot of us—most of us—do not explode out of the gates in life. We have to discover our passions and talents and gifts. That was true for author Rich Karlgaard, who had a mediocre academic career at Stanford (which he got into by a fluke) and, after graduating, worked as a dishwasher and night watchman before finding the inner motivation and drive that ultimately led him to start up a high-tech magazine in Silicon Valley, and eventually to become the publisher of Forbes magazine. There is a scientific explanation for why so many of us bloom later in life. The executive function of our brains doesn’t mature until age twenty-five, and later for some. In fact, our brain’s capabilities peak at different ages. We actually experience multiple periods of blooming in our lives. Moreover, late bloomers enjoy hidden strengths because they take their time to discover their way in life—strengths coveted by many employers and partners—including curiosity, insight, compassion, resilience, and wisdom. Based on years of research, personal experience, interviews with neuroscientists, psychologists, and countless people at different stages of their careers, Late Bloomers reveals how and when we achieve our full potential. Praise for Late Bloomers “The underlying message that we should ‘consider a kinder clock for human development’ is a compelling one.”—Financial Times “Late Bloomers spoke to me deeply as a parent of two millennials and as a coach to many new college grads (the children of my friends and associates). It’s a bracing tonic for the anxiety they are swimming through, with a facts-based approach to help us all calm down.”—Robin Wolaner, founder of Parenting magazine

Achievement Unlocked Just Married: 6x9 Notebook, Ruled, Funny Newlywed Journal, Wedding Memories Keepsake, Planner, Organizer, Diary, Married Life Not

Download Achievement Unlocked Just Married: 6x9 Notebook, Ruled, Funny Newlywed Journal, Wedding Memories Keepsake, Planner, Organizer, Diary, Married Life Not PDF Online Free

Author :
Publisher : Independently Published
ISBN 13 : 9781798792100
Total Pages : 110 pages
Book Rating : 4.7/5 (921 download)

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Book Synopsis Achievement Unlocked Just Married: 6x9 Notebook, Ruled, Funny Newlywed Journal, Wedding Memories Keepsake, Planner, Organizer, Diary, Married Life Not by : Magic Journal Publishing

Download or read book Achievement Unlocked Just Married: 6x9 Notebook, Ruled, Funny Newlywed Journal, Wedding Memories Keepsake, Planner, Organizer, Diary, Married Life Not written by Magic Journal Publishing and published by Independently Published. This book was released on 2019-03-05 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lined 6x9 journal with 108 blank pages. This is the perfect and inexpensive "just married" gift for couples to doodle, sketch, put stickers, write memories, or take notes in. Grab this amazing journal gift now!

Statistics With R

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Publisher : SAGE Publications
ISBN 13 : 1506388167
Total Pages : 785 pages
Book Rating : 4.5/5 (63 download)

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Book Synopsis Statistics With R by : Jenine K. Harris

Download or read book Statistics With R written by Jenine K. Harris and published by SAGE Publications. This book was released on 2019-12-19 with total page 785 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on examples from across the social and behavioral sciences, Statistics With R: Solving Problems Using Real-World Data introduces foundational statistics concepts with beginner-friendly R programming in an exploration of the world’s tricky problems faced by the "R Team" characters.

XBOX 360 Achievements

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Author :
Publisher : BradyGames
ISBN 13 : 9780744010008
Total Pages : 324 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis XBOX 360 Achievements by : BradyGames

Download or read book XBOX 360 Achievements written by BradyGames and published by BradyGames. This book was released on 2007 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ultimate Xbox 360 Achievements guide that covers strategy to increase a player's Gamerscore and lists the achievements for the top 20 Xbox 360 games and how to unlock them!

Darkstrider

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Author :
Publisher : Aaron Hodges
ISBN 13 : 1991018185
Total Pages : 531 pages
Book Rating : 4.9/5 (91 download)

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Book Synopsis Darkstrider by : Aaron Hodges

Download or read book Darkstrider written by Aaron Hodges and published by Aaron Hodges. This book was released on 2024-03-05 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: A man outside of space and time, Mikael Heaton wakes in a new world. One hostile to his very existence. Offworlders are not welcome in the Seventh Realm. With his memories veiled, Mikael must defy his limitations and forge new alliances if he is to survive. There is power in this world—magic. Impossible, his instincts scream. Here though, its secrets could mean the difference between life and death. As his journey unfolds, Mikael uncovers pieces of his forgotten past. Of a world of technological wonders. And a dark secret, one best left buried. A mortal does not simply cut the ties of reality without sacrifice. But there are greater forces at play in the Seventh Realm, and Mikael will need every scrap of cunning and resolve he has at his disposal to outwit them. Can an Offworlder reforge his destiny in a new world? Or will the forces beyond the veil crush him before he has the chance?

You've Been Played

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Author :
Publisher : Basic Books
ISBN 13 : 1541600193
Total Pages : 297 pages
Book Rating : 4.5/5 (416 download)

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Book Synopsis You've Been Played by : Adrian Hon

Download or read book You've Been Played written by Adrian Hon and published by Basic Books. This book was released on 2022-09-20 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: How games are being harnessed as instruments of exploitation—and what we can do about it Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.