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A Framework For Programming Interactive Graphics In A Functional Programming Language
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Book Synopsis A Framework for Programming Interactive Graphics in a Functional Programming Language by : Enno Scholz
Download or read book A Framework for Programming Interactive Graphics in a Functional Programming Language written by Enno Scholz and published by BoD – Books on Demand. This book was released on 2003 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Proceedings of the Third ACM SIGPLAN International Conference on Functional Programming (ICFP '98) by :
Download or read book Proceedings of the Third ACM SIGPLAN International Conference on Functional Programming (ICFP '98) written by and published by Pearson Education. This book was released on 1998 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis WebGL Programming Guide by : Kouichi Matsuda
Download or read book WebGL Programming Guide written by Kouichi Matsuda and published by Addison-Wesley. This book was released on 2013-07-04 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.
Author :S.Doaitse Swierstra Publisher :Springer Science & Business Media ISBN 13 :9783540617563 Total Pages :502 pages Book Rating :4.6/5 (175 download)
Book Synopsis Programming Languages: Implementations, Logics, and Programs by : S.Doaitse Swierstra
Download or read book Programming Languages: Implementations, Logics, and Programs written by S.Doaitse Swierstra and published by Springer Science & Business Media. This book was released on 1996-09-11 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Eighth International Symposium on Programming Languages, Implementations, Logics, and Programs, PLILP '96, held in conjunction with ALP and SAS in Aachen, Germany, in September 1996. The 30 revised full papers presented in the volume were selected from a total of 97 submissions; also included are one invited contribution by Lambert Meerlens and five posters and demonstrations. The papers are organized in topical sections on typing and structuring systems, program analysis, program transformation, implementation issues, concurrent and parallel programming, tools and programming environments, lambda-calculus and rewriting, constraints, and deductive database languages.
Book Synopsis Practical Aspects of Declarative Languages by : Claudio Russo
Download or read book Practical Aspects of Declarative Languages written by Claudio Russo and published by Springer. This book was released on 2012-02-02 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 14th International Symposium on Practical Aspects of Declarative Languages, PADL 2012, held in Philadelphia, PA, USA, in January 2012, co-located with POPL 2012, the 39th Symposium on Principles of Programming Languages. The 38 revised technical papers presented together with 3 application papers were carefully reviewed and selected from 52 submissions. The volume features original work emphasizing new ideas and approaches pertaining to applications and implementation techniques of declarative languages and addresses topics such as innovative applications of declarative languages, declarative domain-specific languages and applications, practical applications of theoretical results, new language developments and their impact on applications, evaluation of implementation techniques on practical applications, novel implementation techniques relevant to applications, novel uses of declarative languages in the classroom, and practical experiences.
Book Synopsis A Framework for Visualizing Information by : E.H. Chi
Download or read book A Framework for Visualizing Information written by E.H. Chi and published by Springer Science & Business Media. This book was released on 2013-03-14 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fundamental solutions in understanding information have been elusive for a long time. The field of Artificial Intelligence has proposed the Turing Test as a way to test for the "smart" behaviors of computer programs that exhibit human-like qualities. Equivalent to the Turing Test for the field of Human Information Interaction (HII), getting information to the people that need them and helping them to understand the information is the new challenge of the Web era. In a short amount of time, the infrastructure of the Web became ubiquitious not just in terms of protocols and transcontinental cables but also in terms of everyday devices capable of recalling network-stored data, sometimes wire lessly. Therefore, as these infrastructures become reality, our attention on HII issues needs to shift from information access to information sensemaking, a relatively new term coined to describe the process of digesting information and understanding its structure and intricacies so as to make decisions and take action.
Book Synopsis Practical Aspects of Declarative Languages by : Gopal Gupta
Download or read book Practical Aspects of Declarative Languages written by Gopal Gupta and published by Springer. This book was released on 2003-05-20 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Declarative languages have traditionally been regarded by the mainstream c- puting community as too impractical to be put to practical use. At the same time, traditionalconferencesdevotedto declarativelanguagesdo not haveissues related to practice as their central focus. Thus, there are few forums devoted to discussion of practical aspects and implications of newly discovered results and techniques related to declarative languages. The goal of the First International Workshop on Practical Aspects of Declarative Languages (PADL) is to bring together researchers,practitioners and implementors of declarative languages to discuss practical issues and practical implications of their research results. The workshop was held in San Antonio, Texas, during January 18-19, 1999. This volume contains its proceedings. Fifty three papers were submitted in response to the call for papers. These papers were written by authors belonging to twenty one countries from six c- tinents. Each paper was assigned to at least two referees for reviewing. Twenty four papers were nally selected for presentation at the workshop. Many good papers could not be included due to the limited duration of the workshop. The workshop included invited talks by Mark Hayden of DEC/Compaq Systems - search Center, speaking on \Experiences Building Distributed Systems in ML," and Mark Wallace of Imperial College Center for Planning And Resource C- trol (IC-PARC), speaking on \ECLiPSe: Declarative Specic ation and Scalable Implementation.
Book Synopsis Object-Oriented and Mixed Programming Paradigms by : Peter Wisskirchen
Download or read book Object-Oriented and Mixed Programming Paradigms written by Peter Wisskirchen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: The area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g. , new rendering methods, have led to new ap plications and broader acceptance of graphics in fields such as scientific visualization, multi-media applications, computer aided design, and virtual reality systems. The evolving functionality and the growing complexity of graphics algorithms and sys tems make it more difficult for the application programmer to take full advantage of these systems. Conventional programming methods are no longer suited to manage the increasing complexity, so new programming paradigms and system architectures are re quired. One important step in this direction is the introduction and use of object-oriented methods. Intuition teils us that visible graphical entities are objects, and experience has indeed shown that object-oriented software techniques are quite useful for graphics. The expressiveness of object-oriented languages compared to pure procedurallanguages gives the graphics application programmer much better support when transforming his mental intentions into computer code. Moreover, object-oriented software development is a, weil founded technology, allowing software to be built from reusable and extensible compo nents. This book contains selected, reviewed and thoroughly revised vers ions of papers submit ted to and presented at the Fourth Eurographies Workshops on Object-Oriented Graphics, held on May 9-11, 1994 in Sintra, Portugal.
Book Synopsis Artificial Intelligence & Expert Systems Sourcebook by : V. Daniel Hunt
Download or read book Artificial Intelligence & Expert Systems Sourcebook written by V. Daniel Hunt and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial Intelligence and expert systems research, development, and demonstration have rapidly expanded over the past several years; as a result, new terminology is appearing at a phenomenal rate. This sourcebook provides an introduction to artificial intelligence and expert systems, it provides brief definitions, it includes brief descriptions of software products, and vendors, and notes leaders in the field. Extensive support material is provided by delineating points of contact for receiving additional information, acronyms, a detailed bibliography, and other reference data. The terminology includes artificial intelligence and expert system elements for: • Artificial Intelligence • Expert Systems • Natural language Processing • Smart Robots • Machine Vision • Speech Synthesis The Artificial Intelligence and Expert System Sourcebook is compiled from informa tion acquired from numerous books, journals, and authorities in the field of artificial intelligence and expert systems. I hope this compilation of information will help clarify the terminology for artificial intelligence and expert systems' activities. Your comments, revisions, or questions are welcome. V. Daniel Hunt Springfield, Virginia May, 1986 ix Acknowledgments The information in Artificial Intelligence and Expert Systems Sourcebook has been compiled from a wide variety of authorities who are specialists in their respective fields. The following publications were used as the basic technical resources for this book. Portions of these publications may have been used in the book. Those definitions or artwork used have been reproduced with the permission to reprint of the respective publisher.
Author :Luciano da Fontoura Costa Publisher :Institute of Electrical & Electronics Engineers(IEEE) ISBN 13 : Total Pages :506 pages Book Rating :4.:/5 (321 download)
Book Synopsis SIBGRAPI '98, International Symposium on Computer Graphics, Image Processing, and Vision by : Luciano da Fontoura Costa
Download or read book SIBGRAPI '98, International Symposium on Computer Graphics, Image Processing, and Vision written by Luciano da Fontoura Costa and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1998 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Real-World Functional Programming by : Tomas Petricek
Download or read book Real-World Functional Programming written by Tomas Petricek and published by Simon and Schuster. This book was released on 2009-11-30 with total page 989 pages. Available in PDF, EPUB and Kindle. Book excerpt: Functional programming languages like F#, Erlang, and Scala are attractingattention as an efficient way to handle the new requirements for programmingmulti-processor and high-availability applications. Microsoft's new F# is a truefunctional language and C# uses functional language features for LINQ andother recent advances. Real-World Functional Programming is a unique tutorial that explores thefunctional programming model through the F# and C# languages. The clearlypresented ideas and examples teach readers how functional programming differsfrom other approaches. It explains how ideas look in F#-a functionallanguage-as well as how they can be successfully used to solve programmingproblems in C#. Readers build on what they know about .NET and learn wherea functional approach makes the most sense and how to apply it effectively inthose cases. The reader should have a good working knowledge of C#. No prior exposure toF# or functional programming is required. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.
Book Synopsis Scientific and Technical Aerospace Reports by :
Download or read book Scientific and Technical Aerospace Reports written by and published by . This book was released on 1994 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Advanced Research on Information Science, Automation and Material System by : Helen Zhang
Download or read book Advanced Research on Information Science, Automation and Material System written by Helen Zhang and published by Trans Tech Publications Ltd. This book was released on 2011-03-28 with total page 1753 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected, peer reviewed papers from the 2011 International Conference on Information Science, Automation and Material System (ISAM 2011), May 21-22, 2011, Zhengzhou, China
Book Synopsis Graphics Interface 2014 by : Paul G. Kry
Download or read book Graphics Interface 2014 written by Paul G. Kry and published by CRC Press. This book was released on 2020-11-25 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.
Book Synopsis Mathematical Software – ICMS 2018 by : James H. Davenport
Download or read book Mathematical Software – ICMS 2018 written by James H. Davenport and published by Springer. This book was released on 2018-07-17 with total page 525 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 6th International Conference on Mathematical Software, ICMS 2018, held in South Bend, IN, USA, in July 2018.The 59 papers included in this volume were carefully reviewed and selected from numerous submissions. The program of the 2018 meeting consisted of 20 topical sessions, each of which providing an overview of the challenges, achievements and progress in a subeld of mathematical software research, development and use.
Download or read book Conference Record of POPL '96 written by and published by Pearson Education. This book was released on 1996 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Functional Programming in C#, Second Edition by : Enrico Buonanno
Download or read book Functional Programming in C#, Second Edition written by Enrico Buonanno and published by Simon and Schuster. This book was released on 2022-02 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Functional Programming in C#, Second Edition teaches functional thinking for real-world problems. It reviews the C# language features that allow you to program functionally and through many practical examples shows the power of function composition, data-driven programming, and immutable data structures. All code examples work with .NET 6 and C# 10.