Numbricks 400 Puzzles 9 X 9 Medium - Hard + Bonus 250 Labyrinth 25 X 25: Sudoku Medium - Hard Levels Puzzles and Labyrinth Very Hard Levels

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Publisher : Numbricks Classic Sudoku
ISBN 13 : 9781724188564
Total Pages : 106 pages
Book Rating : 4.1/5 (885 download)

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Book Synopsis Numbricks 400 Puzzles 9 X 9 Medium - Hard + Bonus 250 Labyrinth 25 X 25: Sudoku Medium - Hard Levels Puzzles and Labyrinth Very Hard Levels by : Basford Holmes

Download or read book Numbricks 400 Puzzles 9 X 9 Medium - Hard + Bonus 250 Labyrinth 25 X 25: Sudoku Medium - Hard Levels Puzzles and Labyrinth Very Hard Levels written by Basford Holmes and published by Numbricks Classic Sudoku. This book was released on 2018-09-30 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: - 400 amusing Numbricks classic puzzles + bonus in 250 Labyrinth 25 x 25 very difficult levels (bonus puzzles need to be downloaded and printed)The way to mastery of Sudoku! - 400 unique Sudoku puzzles- fitness for your brain- Original Sudoku for the power of your brain- just tested puzzles- answers at the end of the book- all riddles have only one proven solution - good mind support in the excellent form - develops memory, logical thinking, helps to focus - creative possibilities expand. Ideal gift for all fans of puzzles. A great book for free time and studying the mind. I hope you enjoy the book. I would really appreciate it if you write a review.Best regards,Basford Holmes

The Big Book of Small Python Projects

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Author :
Publisher : No Starch Press
ISBN 13 : 1718501242
Total Pages : 433 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis The Big Book of Small Python Projects by : Al Sweigart

Download or read book The Big Book of Small Python Projects written by Al Sweigart and published by No Starch Press. This book was released on 2021-06-25 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!

The Algorithm Design Manual

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Publisher : Springer Science & Business Media
ISBN 13 : 1848000707
Total Pages : 742 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis The Algorithm Design Manual by : Steven S Skiena

Download or read book The Algorithm Design Manual written by Steven S Skiena and published by Springer Science & Business Media. This book was released on 2009-04-05 with total page 742 pages. Available in PDF, EPUB and Kindle. Book excerpt: This newly expanded and updated second edition of the best-selling classic continues to take the "mystery" out of designing algorithms, and analyzing their efficacy and efficiency. Expanding on the first edition, the book now serves as the primary textbook of choice for algorithm design courses while maintaining its status as the premier practical reference guide to algorithms for programmers, researchers, and students. The reader-friendly Algorithm Design Manual provides straightforward access to combinatorial algorithms technology, stressing design over analysis. The first part, Techniques, provides accessible instruction on methods for designing and analyzing computer algorithms. The second part, Resources, is intended for browsing and reference, and comprises the catalog of algorithmic resources, implementations and an extensive bibliography. NEW to the second edition: • Doubles the tutorial material and exercises over the first edition • Provides full online support for lecturers, and a completely updated and improved website component with lecture slides, audio and video • Contains a unique catalog identifying the 75 algorithmic problems that arise most often in practice, leading the reader down the right path to solve them • Includes several NEW "war stories" relating experiences from real-world applications • Provides up-to-date links leading to the very best algorithm implementations available in C, C++, and Java

Level Up!

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Publisher : John Wiley & Sons
ISBN 13 : 0470970928
Total Pages : 515 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Level Up! by : Scott Rogers

Download or read book Level Up! written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

The Cambridge Handbook of Motivation and Learning

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Publisher : Cambridge University Press
ISBN 13 : 1316832473
Total Pages : 1172 pages
Book Rating : 4.3/5 (168 download)

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Book Synopsis The Cambridge Handbook of Motivation and Learning by : K. Ann Renninger

Download or read book The Cambridge Handbook of Motivation and Learning written by K. Ann Renninger and published by Cambridge University Press. This book was released on 2019-02-14 with total page 1172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by leading researchers in educational and social psychology, learning science, and neuroscience, this edited volume is suitable for a wide-academic readership. It gives definitions of key terms related to motivation and learning alongside developed explanations of significant findings in the field. It also presents cohesive descriptions concerning how motivation relates to learning, and produces a novel and insightful combination of issues and findings from studies of motivation and/or learning across the authors' collective range of scientific fields. The authors provide a variety of perspectives on motivational constructs and their measurement, which can be used by multiple and distinct scientific communities, both basic and applied.

Word Searches For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 0470453664
Total Pages : 436 pages
Book Rating : 4.4/5 (74 download)

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Book Synopsis Word Searches For Dummies by : Denise Sutherland

Download or read book Word Searches For Dummies written by Denise Sutherland and published by John Wiley & Sons. This book was released on 2009-05-11 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.

WALC 6

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (932 download)

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Book Synopsis WALC 6 by : Leslie Bilik-Thompson

Download or read book WALC 6 written by Leslie Bilik-Thompson and published by . This book was released on 2004 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides a comprehensive series of tasks and functional carryover activities allowing for integration of language and cognitive skills for neurologically-impaired adolescents and adults with diverse levels of functioning. Exercises cover a broad scope of skills including orientation, auditory comprehension, verbal expression, and reading comprehension.

Artificial Intelligence and Games

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Author :
Publisher : Springer
ISBN 13 : 3319635190
Total Pages : 350 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Artificial Intelligence and Games by : Georgios N. Yannakakis

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

The Roman Empire and the Indian Ocean

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Publisher : Pen and Sword
ISBN 13 : 1473840953
Total Pages : 491 pages
Book Rating : 4.4/5 (738 download)

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Book Synopsis The Roman Empire and the Indian Ocean by : Raoul McLaughlin

Download or read book The Roman Empire and the Indian Ocean written by Raoul McLaughlin and published by Pen and Sword. This book was released on 2014-09-11 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: This study of ancient Roman shipping and trade across continents reveals the Roman Empire’s far-reaching impact in the ancient world. In ancient times, large fleets of Roman merchant ships set sail from Egypt on voyages across the Indian Ocean. They sailed from Roman ports on the Red Sea to distant kingdoms on the east coast of Africa and southern Arabia. Many continued their voyages across the ocean to trade with the rich kingdoms of ancient India. Along these routes, the Roman Empire traded bullion for valuable goods, including exotic African products, Arabian incense, and eastern spices. This book examines Roman commerce with Indian kingdoms from the Indus region to the Tamil lands. It investigates contacts between the Roman Empire and powerful African kingdoms, including the Nilotic regime that ruled Meroe and the rising Axumite Realm. Further chapters explore Roman dealings with the Arab kingdoms of southern Arabia, including the Saba-Himyarites and the Hadramaut Regime, which sent caravans along the incense trail to the ancient rock-carved city of Petra. The first book to bring these subjects together in a single comprehensive study, The Roman Empire and the Indian Ocean reveals Rome’s impact on the ancient world and explains how international trade funded the legions that maintained imperial rule.

Java Programming

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Publisher :
ISBN 13 : 9780070181397
Total Pages : 928 pages
Book Rating : 4.1/5 (813 download)

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Book Synopsis Java Programming by : Ralph Bravaco

Download or read book Java Programming written by Ralph Bravaco and published by . This book was released on 2009-02-01 with total page 928 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java Programming, From The Ground Up, with its flexible organization, teaches Java in a way that is refreshing, fun, interesting and still has all the appropriate programming pieces for students to learn. The motivation behind this writing is to bring a logical, readable, entertaining approach to keep your students involved. Each chapter has a Bigger Picture section at the end of the chapter to provide a variety of interesting related topics in computer science. The writing style is conversational and not overly technical so it addresses programming concepts appropriately. Because of the flexibile organization of the text, it can be used for a one or two semester introductory Java programming class, as well as using Java as a second language. The text contains a large variety of carefully designed exercises that are more effective than the competition.

Learn Programming

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781722834920
Total Pages : 490 pages
Book Rating : 4.8/5 (349 download)

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Book Synopsis Learn Programming by : Antti Salonen

Download or read book Learn Programming written by Antti Salonen and published by Createspace Independent Publishing Platform. This book was released on 2018-08-17 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is aimed at readers who are interested in software development but have very little to no prior experience. The book focuses on teaching the core principles around software development. It uses several technologies to this goal (e.g. C, Python, JavaScript, HTML, etc.) but is not a book about the technologies themselves. The reader will learn the basics (or in some cases more) of various technologies along the way, but the focus is on building a foundation for software development. The book is your guided tour through the programming jungle, aiming to provide some clarity and build the foundation for software development skills. The book web site is https: //progbook.org/

Genius at Play

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Publisher : Princeton University Press
ISBN 13 : 0691267510
Total Pages : 480 pages
Book Rating : 4.6/5 (912 download)

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Book Synopsis Genius at Play by : Siobhan Roberts

Download or read book Genius at Play written by Siobhan Roberts and published by Princeton University Press. This book was released on 2024-10-29 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: A multifaceted biography of a brilliant mathematician and iconoclast A mathematician unlike any other, John Horton Conway (1937–2020) possessed a rock star’s charisma, a polymath’s promiscuous curiosity, and a sly sense of humor. Conway found fame as a barefoot professor at Cambridge, where he discovered the Conway groups in mathematical symmetry and the aptly named surreal numbers. He also invented the cult classic Game of Life, a cellular automaton that demonstrates how simplicity generates complexity—and provides an analogy for mathematics and the entire universe. Moving to Princeton in 1987, Conway used ropes, dice, pennies, coat hangers, and the occasional Slinky to illustrate his winning imagination and share his nerdish delights. Genius at Play tells the story of this ambassador-at-large for the beauties and joys of mathematics, lays bare Conway’s personal and professional idiosyncrasies, and offers an intimate look into the mind of one of the twentieth century’s most endearing and original intellectuals.

Sudoku Variants

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Publisher : Sterling Publishing Company, Inc.
ISBN 13 : 9781402741111
Total Pages : 154 pages
Book Rating : 4.7/5 (411 download)

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Book Synopsis Sudoku Variants by : Conceptis Puzzles

Download or read book Sudoku Variants written by Conceptis Puzzles and published by Sterling Publishing Company, Inc.. This book was released on 2006-08 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everyone knows sudoku is enjoyable--but these addictive puzzles come in endless variations too! They range from simple to very difficult, and can take almost no time to finish...or require many hours. This entertaining collection showcases a wide range of possibilities, offering solvers who have become accustomed to the standard rules and grids an exciting new challenge. Select from Mega Sudokus that provide a real workout; Diagonals or Odd and Even versions with extra constraints; Sum Sudokus that merge with kakuro; and Multisudoku with overlapping puzzles. There's something for every level--12 x 12 puzzles, ones with irregularly shaped areas, even Mini Sudoku--and lots of fun for everyone.

Twentieth Century Standard Puzzle Book

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Author :
Publisher : Good Press
ISBN 13 :
Total Pages : 586 pages
Book Rating : 4.4/5 (66 download)

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Book Synopsis Twentieth Century Standard Puzzle Book by : Various

Download or read book Twentieth Century Standard Puzzle Book written by Various and published by Good Press. This book was released on 2021-11-05 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is indeed a puzzle book, intended to amuse the readers as they try to deduce the right answer to the various challenges that line this book's pages. From riddles to sudoku-style puzzles, the author truly knows his craft and those seeking brain teasers to tickle the mind would be delighted to discover this book.

In Pursuit of the Unknown

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Publisher : Basic Books
ISBN 13 : 0465029744
Total Pages : 225 pages
Book Rating : 4.4/5 (65 download)

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Book Synopsis In Pursuit of the Unknown by : Ian Stewart

Download or read book In Pursuit of the Unknown written by Ian Stewart and published by Basic Books. This book was released on 2012-03-13 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: The seventeen equations that form the basis for life as we know it. Most people are familiar with history's great equations: Newton's Law of Gravity, for instance, or Einstein's theory of relativity. But the way these mathematical breakthroughs have contributed to human progress is seldom appreciated. In In Pursuit of the Unknown, celebrated mathematician Ian Stewart untangles the roots of our most important mathematical statements to show that equations have long been a driving force behind nearly every aspect of our lives. Using seventeen of our most crucial equations -- including the Wave Equation that allowed engineers to measure a building's response to earthquakes, saving countless lives, and the Black-Scholes model, used by bankers to track the price of financial derivatives over time -- Stewart illustrates that many of the advances we now take for granted were made possible by mathematical discoveries. An approachable, lively, and informative guide to the mathematical building blocks of modern life, In Pursuit of the Unknown is a penetrating exploration of how we have also used equations to make sense of, and in turn influence, our world.

Five Design-Sheets: Creative Design and Sketching for Computing and Visualisation

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Author :
Publisher : Springer
ISBN 13 : 3319556274
Total Pages : 339 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Five Design-Sheets: Creative Design and Sketching for Computing and Visualisation by : Jonathan C. Roberts

Download or read book Five Design-Sheets: Creative Design and Sketching for Computing and Visualisation written by Jonathan C. Roberts and published by Springer. This book was released on 2017-05-28 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes a structured sketching methodology to help you create alternative design ideas and sketch them on paper. The Five Design-Sheet method acts as a check-list of tasks, to help you think through the problem, create new ideas and to reflect upon the suitability of each idea. To complement the FdS method, we present practical sketching techniques, discuss problem solving, consider professional and ethical issues of designing interfaces, and work through many examples. Five Design-Sheets: Creative Design and Sketching for Computing and Visualization is useful for designers of computer interfaces, or researchers needing to explore alternative solutions in any field. It is written for anyone who is studying on a computing course and needs to design a computing-interface or create a well-structured design chapter for their dissertation, for example. We do acknowledge that throughout this book we focus on the creation of interactive software tools, and use the case study of building data-visualization tools. We have however, tried to keep the techniques general enough such that it is beneficial for a wide range of people, with different challenges and different situations, and for different applications.

Learning to Play

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Author :
Publisher : Springer Nature
ISBN 13 : 3030592383
Total Pages : 330 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Learning to Play by : Aske Plaat

Download or read book Learning to Play written by Aske Plaat and published by Springer Nature. This book was released on 2020-12-23 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.