3D Reconstruction of Indoor Scenes with a Rotating Camera

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Publisher :
ISBN 13 :
Total Pages : 85 pages
Book Rating : 4.:/5 (935 download)

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Book Synopsis 3D Reconstruction of Indoor Scenes with a Rotating Camera by :

Download or read book 3D Reconstruction of Indoor Scenes with a Rotating Camera written by and published by . This book was released on 2013 with total page 85 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Multi-Planar 3D Reconstruction of Indoor Manhattan Scenes from Monocular Camera

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Publisher :
ISBN 13 : 9780438248724
Total Pages : 97 pages
Book Rating : 4.2/5 (487 download)

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Book Synopsis Multi-Planar 3D Reconstruction of Indoor Manhattan Scenes from Monocular Camera by : Seongdo Kim

Download or read book Multi-Planar 3D Reconstruction of Indoor Manhattan Scenes from Monocular Camera written by Seongdo Kim and published by . This book was released on 2018 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three-dimensional (3D) reconstruction, a popular topic in computer vision, has been researched extensively for more than three decades. Many practitioners have proposed several image-based Structure-from-Motion (SfM) and visual Simultaneous Localization and Mapping (SLAM) algorithms to improve the quality, accuracy, and efficiency of 3D reconstruction results. Nevertheless, the 3D reconstruction of human-made indoor structures remains one of the most challenging problems since indoor environments present specific challenges due to their distinctive properties such as lack of textures and dramatic viewpoint changes.

Biomedical Engineering Systems and Technologies

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Publisher : Springer
ISBN 13 : 3030291960
Total Pages : 526 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Biomedical Engineering Systems and Technologies by : Alberto Cliquet Jr.

Download or read book Biomedical Engineering Systems and Technologies written by Alberto Cliquet Jr. and published by Springer. This book was released on 2019-08-12 with total page 526 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies, BIOSTEC 2018, held in Funchal, Madeira, Portugal, in January 2018. The 25 revised full papers presented were carefully reviewed and selected from a total of 299 submissions. The papers are organized in topical sections on biomedical electronics and devices; bioimaging; bioinformatics models, methods and algorithms; health informatics.

Real-Time Interactive 3D Reconstruction of Indoor Environments With High Accuracy

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (139 download)

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Book Synopsis Real-Time Interactive 3D Reconstruction of Indoor Environments With High Accuracy by : Shakil Ahmed

Download or read book Real-Time Interactive 3D Reconstruction of Indoor Environments With High Accuracy written by Shakil Ahmed and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D registration of depth images has been studied extensively in the past. With emergence of low cost RGB-D cameras, many applications have emerged. Yet, the quality of alignment has much to improve. It remains a challenge to create a 3D model of the environment with high accuracy which could be used for engineering applications. Moreover, challenging scenarios where features are scarce, handling large areas as scene, enabling the user to freely roam around the scene for image acquisition in a practical manner, guiding the user in taking better images and accomplishing all of this with low cost RGB-D camera in real time is a subject which is yet to be improved. In this thesis, we address all this challenges by designing and implementing a mobile system that rely on markers. Our system detects and matches markers in real-time with very low CPU load. Moreover, this mobile 3D reconstruction system is interactive which enables a user not only to move freely while doing 3D reconstruction, but also makes the user aware of current status of 3D reconstruction in real-time.

Extrinsic Camera Parameter Acquisition for the 3-D Reconstruction of Aerial Imagery

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Publisher :
ISBN 13 :
Total Pages : 94 pages
Book Rating : 4.:/5 (79 download)

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Book Synopsis Extrinsic Camera Parameter Acquisition for the 3-D Reconstruction of Aerial Imagery by : Michael J. Goldman

Download or read book Extrinsic Camera Parameter Acquisition for the 3-D Reconstruction of Aerial Imagery written by Michael J. Goldman and published by . This book was released on 2008 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt:

3D Reconstruction from Multiple Images

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Publisher : Now Publishers Inc
ISBN 13 : 1601982844
Total Pages : 128 pages
Book Rating : 4.6/5 (19 download)

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Book Synopsis 3D Reconstruction from Multiple Images by : Theo Moons

Download or read book 3D Reconstruction from Multiple Images written by Theo Moons and published by Now Publishers Inc. This book was released on 2009-10-23 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: The issue discusses methods to extract 3-dimensional (3D) models from plain images. In particular, the 3D information is obtained from images for which the camera parameters are unknown. The principles underlying such uncalibrated structure-from-motion methods are outlined. First, a short review of 3D acquisition technologies puts such methods in a wider context, and highlights their important advantages. Then, the actual theory behind this line of research is given. The authors have tried to keep the text maximally self-contained, therefore also avoiding to rely on an extensive knowledge of the projective concepts that usually appear in texts about self-calibration 3D methods. Rather, mathematical explanations that are more amenable to intuition are given. The explanation of the theory includes the stratification of reconstructions obtained from image pairs as well as metric reconstruction on the basis of more than 2 images combined with some additional knowledge about the cameras used. Readers who want to obtain more practical information about how to implement such uncalibrated structure-from-motion pipelines may be interested in two more Foundations and Trends issues written by the same authors. Together with this issue they can be read as a single tutorial on the subject.

3D Reconstruction of Indoor Corridor Models Using Single Imagery and Video Sequences

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (136 download)

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Book Synopsis 3D Reconstruction of Indoor Corridor Models Using Single Imagery and Video Sequences by : Ali Baligh Jahromi

Download or read book 3D Reconstruction of Indoor Corridor Models Using Single Imagery and Video Sequences written by Ali Baligh Jahromi and published by . This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, 3D indoor modeling has gained more attention due to its role in decision-making process of maintaining the status and managing the security of building indoor spaces. In this thesis, the problem of continuous indoor corridor space modeling has been tackled through two approaches. The first approach develops a modeling method based on middle-level perceptual organization. The second approach develops a visual Simultaneous Localisation and Mapping (SLAM) system with model-based loop closure. In the first approach, the image space was searched for a corridor layout that can be converted into a geometrically accurate 3D model. Manhattan rule assumption was adopted, and indoor corridor layout hypotheses were generated through a random rule-based intersection of image physical line segments and virtual rays of orthogonal vanishing points. Volumetric reasoning, correspondences to physical edges, orientation map and geometric context of an image are all considered for scoring layout hypotheses. This approach provides physically plausible solutions while facing objects or occlusions in a corridor scene. In the second approach, Layout SLAM is introduced. Layout SLAM performs camera localization while maps layout corners and normal point features in 3D space. Here, a new feature matching cost function was proposed considering both local and global context information. In addition, a rotation compensation variable makes Layout SLAM robust against cameras orientation errors accumulations. Moreover, layout model matching of keyframes insures accurate loop closures that prevent miss-association of newly visited landmarks to previously visited scene parts. The comparison of generated single image-based 3D models to ground truth models showed that average ratio differences in widths, heights and lengths were 1.8%, 3.7% and 19.2% respectively. Moreover, Layout SLAM performed with the maximum absolute trajectory error of 2.4m in position and 8.2 degree in orientation for approximately 318m path on RAWSEEDS data set. Loop closing was strongly performed for Layout SLAM and provided 3D indoor corridor layouts with less than 1.05m displacement errors in length and less than 20cm in width and height for approximately 315m path on York University data set. The proposed methods can successfully generate 3D indoor corridor models compared to their major counterpart.

Towards Photo-realistic 3D Reconstruction from Casual Scanning

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (134 download)

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Book Synopsis Towards Photo-realistic 3D Reconstruction from Casual Scanning by : Jeong Joon Park

Download or read book Towards Photo-realistic 3D Reconstruction from Casual Scanning written by Jeong Joon Park and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this thesis, I address the problem of obtaining photo-realistic 3D models of small-scale indoor scenes from a stream of images captured with a hand-held camera. Recovering 3D structure of real-world scenes has been an important topic of research in computer vision, due to its wide applicability in virtual tourism, augmented reality, autonomous-driving or robotics. While numerous reconstruction methods have been proposed, they typically present trade-offs between practicality of capture and the realism of the reconstructed model. I introduce novel 3D reconstruction techniques that effectively navigate the trade-off curve, in order to produce photo-realistic models from user-friendly capture setups. Finally, I suggest new directions for learning generalizable scene priors to enable capture from partial inputs. Creating a photo-realistic digital replica of a physical scene involves careful modeling of geometry, surface materials, and scene lighting, all of which I address in this thesis. At the same time, a reconstruction system should be easy to use for casual users to truly unlock 3D-related applications. This thesis suggests three criteria required for a casual reconstruction system that could greatly reduce the time and resources during scanning: i) the input method should be from a hand-held consumer-grade camera, ii) the system should reconstruct full appearance from a handful of input views of a scene as opposed to a dense view-sampling, and iii) it should automatically complete unobserved parts of a scene. The thesis proposes novel techniques to tackle each of these criteria. I first describe a technique to reconstruct the appearance of shiny objects, leveraging the infrared laser system of an RGB-D sensor as a calibrated point light source to recover surface reflectance. This method takes video as an input from a hand-held camera and the scene lighting captured with a 360$^\circ$ camera to generate a realistic replication of a scene, featuring high-resolution texture and specular highlight modeling. The output model allows virtually rendering the captured scene from any viewing direction. Next, I discuss joint reconstruction of photo-realistic scene appearance and environment lighting of a target scene using a hand-held sensor. I achieve this through a joint optimization of a segmentation neural network, and a material-specific lighting model to reconstruct the input images, and adopt a neural network-enhanced rendering technique that achieve exceptional realism. The combination of physics and machine learning achieves both photo-realism and the ability to extrapolate to new views, reducing the range of required views by the users. While the first two approaches allow realistic reconstruction from casual scanning, they can only model surfaces that are captured during scanning, i.e., they do not complete missing surfaces. Completing unobserved regions typically calls for machine learning algorithms to extract and apply scene/object priors from a large database. Traditionally, the lack of efficient 3D representations has limited the development of deep learning approaches in 3D. To facilitate machine learning in 3D, I devise my DeepSDF approach that describes 3D surface as a decision boundary of a neural network, which is highly efficient in memory and at the same time can model continuous surfaces. The new representation, along with a newly proposed learning algorithm, allows reconstructing a full, plausible shape from a partial and noisy object scan. I show through experiments that the new representation is highly effective in learning geometric priors from a dataset of objects. Finally, I extend the DeepSDF representation to model multi-object scenes. Specifically, I introduce a new method of training a generative model of unaligned objects via an adversarial training in the feature space. I show that reconstructing a multi-object scene from a noisy, partial scan amounts to simply optimizing the randomly initialized latent vectors of the generative model to fit the observed points.

3D Structure from Images - SMILE 2000

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Publisher : Springer
ISBN 13 : 3540452966
Total Pages : 252 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis 3D Structure from Images - SMILE 2000 by : Marc Pollefeys

Download or read book 3D Structure from Images - SMILE 2000 written by Marc Pollefeys and published by Springer. This book was released on 2003-06-29 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the ?nal version of the papers originally presented at the second SMILE workshop 3D Structure from Multiple Images of Large-scale Environments, which was held on 1-2 July 2000 in conjunction with the Sixth European Conference in Computer Vision at Trinity College Dublin. The subject of the workshop was the visual acquisition of models of the 3D world from images and their application to virtual and augmented reality. Over the last few years tremendous progress has been made in this area. On the one hand important new insightshavebeenobtainedresultinginmore exibilityandnewrepresentations.Onthe other hand a number of techniques have come to maturity, yielding robust algorithms delivering good results on real image data. Moreover supporting technologies – such as digital cameras, computers, disk storage, and visualization devices – have made things possible that were infeasible just a few years ago. Opening the workshop was Paul Debevec s invited presentation on image-based modeling,rendering,andlighting.Hepresentedanumberoftechniquesforusingdigital images of real scenes to create 3D models, virtual camera moves, and realistic computer animations.Theremainderoftheworkshopwasdividedintothreesessions:Computation and Algorithms, Visual Scene Representations, and Extended Environments. After each session there was a panel discussion that included all speakers. These panel discussions were organized by Bill Triggs, Marc Pollefeys, and Tomas Pajdla respectively, who introduced the topics and moderated the discussion. Asubstantialpartoftheseproceedingsarethetranscriptsofthediscussionsfollowing each paper and the full panel sessions. These discussions were of very high quality and were an integral part of the workshop.

3D Reconstruction and Camera Calibration from Circular-Motion Image Sequences

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Publisher : Open Dissertation Press
ISBN 13 : 9781361418529
Total Pages : pages
Book Rating : 4.4/5 (185 download)

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Book Synopsis 3D Reconstruction and Camera Calibration from Circular-Motion Image Sequences by : Yan Li

Download or read book 3D Reconstruction and Camera Calibration from Circular-Motion Image Sequences written by Yan Li and published by Open Dissertation Press. This book was released on 2017-01-27 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This dissertation, "3D Reconstruction and Camera Calibration From Circular-motion Image Sequences" by Yan, Li, 李燕, was obtained from The University of Hong Kong (Pokfulam, Hong Kong) and is being sold pursuant to Creative Commons: Attribution 3.0 Hong Kong License. The content of this dissertation has not been altered in any way. We have altered the formatting in order to facilitate the ease of printing and reading of the dissertation. All rights not granted by the above license are retained by the author. Abstract: Abstract of thesis entitled "3D Reconstruction and Camera Calibration from Circular-Motion Image Sequences" Submitted by Li Yan for the degree of Doctor of Philosophy at The University of Hong Kong in December 2005 This thesis investigates the problem of 3D reconstruction from circular motion image sequences. The problem is normally resolved in two steps: projective reconstruction and then metric reconstruction by self-calibration. A key question considered in this thesis is how to make use of the circular motion information to improve the reconstruction accuracy and reduce the reconstruction ambiguity. The information is previously utilized by identifying the fixed image entities (e.g. the image of the rotation axis, vanishing line of the motion plane, etc). These fixed entities, however, only exist in constant intrinsic parameter sequences. In this thesis, circular motion constraints, which are valid for varying intrinsic parameter (e.g. zooming/refocusing) cameras, are formulated from the movement of camera center and principal plane. Based on the constraints, several novel algorithms are developed for each step of the whole 3D reconstruction procedure. For image sequences with known rotation angles, a circular projective reconstruction algorithm is proposed. We first formulate the circular motion constraints in the Euclidean frame, and then deduce the most general form of reconstruction in a projective frame that satisfies the circular motion constraints. The constraints are gradually enforced during an iterative process, resulting in a circular projective reconstruction. This approach can be used to deal with both cases of constant and varying intrinsic parameters. It is proved that the circular projective reconstruction retrieves metric reconstruction up to a two-parameter ambiguity representing a projective distortion along the rotation axis of the circular motion. Based on the circular projective reconstruction, a hierarchical self-calibration algorithm is proposed to estimate the remaining two parameters. Closed-form expressions of the absolute conic and its image are deduced in terms of the two parameters, which are then determined with zero-skew and unit aspect ratio assumptions. Alternatively, starting from a general (rather than circular) projective reconstruction, a stratified self-calibration algorithm is proposed to upgrade the projective reconstruction directly to a metric one. In this case, the plane at infinity is first identified with (i) the circular motion constraint on camera center and (ii) zero-skew and unit aspect ratio assumptions. With the knowledge of the plane at infinity, the camera calibration matrices can be readily obtained. All the above algorithms assume that the rotation angles are known. In the case if the angles are unknown, we provide two novel rotation angle recovery methods. For constant intrinsic parameter sequences, rotation angles can be recovered by using the fixed image entities. For varying intrinsic parameter sequences, it is shown that the movements of the camera center and principal plane form two concentric circles on the motion plane. By identifying the corresponding conic loci in 3D projective frame, the geometry of circular motion on the motion plane can be recovered. Compared with existing methods, the new method is more flexible in that it allows the intrinsic parameters to vary, and is simpler by avoi

Making 3D Point Cloud Reconstruction Computationally Efficient

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Publisher :
ISBN 13 :
Total Pages : 212 pages
Book Rating : 4.:/5 (1 download)

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Book Synopsis Making 3D Point Cloud Reconstruction Computationally Efficient by : Chih-Hsiang Chang

Download or read book Making 3D Point Cloud Reconstruction Computationally Efficient written by Chih-Hsiang Chang and published by . This book was released on 2016 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: This dissertation covers the problem of 3D reconstruction of a scene from a number of images taken from that scene. Although this problem has been previously addressed in the computer vision literature, what differentiates this dissertation research from what has already been done is the computational efficiency aspect of various computer vision modules. The contributions made in this dissertation to the computational efficiency aspect of 3D reconstruction are published or submitted as five papers that appear as five chapters in this dissertation. Each chapter provides an abstract of the contribution made, an introduction and literature review, the methodology developed, the results obtained together with their discussions, and conclusion associated with that contribution. Chapter 1 targets the bundle adjustment module of 3D reconstruction where it is shown how a local bundle adjustment approach improves the computational complexity. In Chapter 2, a two- stage scheme is developed for camera pose estimation. The main advantage of this scheme is that the computation burden caused by the Levenberg-Marquardt optimization is avoided. Chapter 3 targets the frame selection and camera rotation registration aspects of 3D reconstruction. Initially, the translation vector is estimated by using the relative camera pose and 3D correspondences. Then, a rotation registration is considered to generate the camera rotation matrix. The developed approach reduces the re-projection error in each frame at a lower computational complexity compared to the conventional approach. Chapter 4 targets the computational efficiency aspect of the entire 3D reconstruction pipeline by providing a new absolute camera pose recovery approach in a computationally efficient manner. The experimental results show the developed pipeline generates lower re-projection errors and higher frame rates towards 3D reconstruction. Finally, in Chapter 5, the camera pose estimation is applied to the problem of vanishing point detection for camera orientation applications. A fast J-linkage algorithm is developed to perform vanishing point detection. Then, this algorithm is used to recover the camera rotation in a computationally efficient manner. The contributions presented in the chapters offer a computationally efficient framework towards making 3D reconstruction from video sequences feasible on laptop devices.

Reconstruction and Analysis of 3D Scenes

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Publisher : Springer
ISBN 13 : 3319292463
Total Pages : 250 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Reconstruction and Analysis of 3D Scenes by : Martin Weinmann

Download or read book Reconstruction and Analysis of 3D Scenes written by Martin Weinmann and published by Springer. This book was released on 2016-03-17 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique work presents a detailed review of the processing and analysis of 3D point clouds. A fully automated framework is introduced, incorporating each aspect of a typical end-to-end processing workflow, from raw 3D point cloud data to semantic objects in the scene. For each of these components, the book describes the theoretical background, and compares the performance of the proposed approaches to that of current state-of-the-art techniques. Topics and features: reviews techniques for the acquisition of 3D point cloud data and for point quality assessment; explains the fundamental concepts for extracting features from 2D imagery and 3D point cloud data; proposes an original approach to keypoint-based point cloud registration; discusses the enrichment of 3D point clouds by additional information acquired with a thermal camera, and describes a new method for thermal 3D mapping; presents a novel framework for 3D scene analysis.

Computer Vision - ACCV 2012 Workshops

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Publisher : Springer
ISBN 13 : 3642374840
Total Pages : 639 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Computer Vision - ACCV 2012 Workshops by : Jong-Il Park

Download or read book Computer Vision - ACCV 2012 Workshops written by Jong-Il Park and published by Springer. This book was released on 2013-03-27 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set, consisting of LNCS 7728 and 7729, contains the carefully reviewed and selected papers presented at the nine workshops that were held in conjunction with the 11th Asian Conference on Computer Vision, ACCV 2012, in Daejeon, South Korea, in November 2012. From a total of 310 papers submitted, 78 were selected for presentation. LNCS 7728 contains the papers selected for the International Workshop on Computer Vision with Local Binary Pattern Variants, the Workshop on Computational Photography and Low-Level Vision, the Workshop on Developer-Centered Computer Vision, and the Workshop on Background Models Challenge. LNCS 7729 contains the papers selected for the Workshop on e-Heritage, the Workshop on Color Depth Fusion in Computer Vision, the Workshop on Face Analysis, the Workshop on Detection and Tracking in Challenging Environments, and the International Workshop on Intelligent Mobile Vision.

Representations and Techniques for 3D Object Recognition and Scene Interpretation

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 1608457281
Total Pages : 172 pages
Book Rating : 4.6/5 (84 download)

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Book Synopsis Representations and Techniques for 3D Object Recognition and Scene Interpretation by : Derek Hoiem

Download or read book Representations and Techniques for 3D Object Recognition and Scene Interpretation written by Derek Hoiem and published by Morgan & Claypool Publishers. This book was released on 2011 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions

Computer Vision – ACCV 2018

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Publisher : Springer
ISBN 13 : 3030208702
Total Pages : 767 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Computer Vision – ACCV 2018 by : C.V. Jawahar

Download or read book Computer Vision – ACCV 2018 written by C.V. Jawahar and published by Springer. This book was released on 2019-05-24 with total page 767 pages. Available in PDF, EPUB and Kindle. Book excerpt: The six volume set LNCS 11361-11366 constitutes the proceedings of the 14th Asian Conference on Computer Vision, ACCV 2018, held in Perth, Australia, in December 2018. The total of 274 contributions was carefully reviewed and selected from 979 submissions during two rounds of reviewing and improvement. The papers focus on motion and tracking, segmentation and grouping, image-based modeling, dep learning, object recognition object recognition, object detection and categorization, vision and language, video analysis and event recognition, face and gesture analysis, statistical methods and learning, performance evaluation, medical image analysis, document analysis, optimization methods, RGBD and depth camera processing, robotic vision, applications of computer vision.

Automated Real-time 3D Reconstruction for Indoor Environments Using Monocular Vision

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Publisher :
ISBN 13 :
Total Pages : 76 pages
Book Rating : 4.:/5 (788 download)

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Book Synopsis Automated Real-time 3D Reconstruction for Indoor Environments Using Monocular Vision by : Samir Shaker

Download or read book Automated Real-time 3D Reconstruction for Indoor Environments Using Monocular Vision written by Samir Shaker and published by . This book was released on 2010 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three-dimensional maps are useful in various applications: from games, to augmented reality, to the development of tour guides of important landmarks such as museums or university campuses. The manual creation of such maps is labor intensive and has therefore justified its automation using robots with range sensors such as lasers or robots with cameras. This thesis presents an automated 3D reconstruction system for indoor environments using only one camera on a mobile robot with an algorithm that runs in real-time. It relies on a vision-based Occupancy Grid SLAM (Simultaneous Localization and Mapping) to detect the ground. The novelty of this work is the method in which 3D information is extracted and fed to SLAM. The ground is first detected by fitting planes to salient features in image segments and by determining the height and orientation of those planes. Then on the height of the ground, 3D virtual rays are cast in a multitude of angles starting from the camera center until they reach the edges of the ground segments in the image. Detection of the ground boundaries is done by continually reprojecting each ray from the 3D world to the 2D image plane. Dense depth information can then be suggested from these rays and input to SLAM. Edge detection and line fitting is then used on the SLAM map to extend walls from those edges until they reach the ceiling. The system produces good quality maps and reduces the high computational cost of dense stereo matching by processing only a sparse set of salient features in real-time. Extensive experiments are conducted inside a lab setting and results prove the success of the system.

Computer Vision – ECCV 2016

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Publisher : Springer
ISBN 13 : 3319464752
Total Pages : 910 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Computer Vision – ECCV 2016 by : Bastian Leibe

Download or read book Computer Vision – ECCV 2016 written by Bastian Leibe and published by Springer. This book was released on 2016-09-16 with total page 910 pages. Available in PDF, EPUB and Kindle. Book excerpt: The eight-volume set comprising LNCS volumes 9905-9912 constitutes the refereed proceedings of the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. The 415 revised papers presented were carefully reviewed and selected from 1480 submissions. The papers cover all aspects of computer vision and pattern recognition such as 3D computer vision; computational photography, sensing and display; face and gesture; low-level vision and image processing; motion and tracking; optimization methods; physics-based vision, photometry and shape-from-X; recognition: detection, categorization, indexing, matching; segmentation, grouping and shape representation; statistical methods and learning; video: events, activities and surveillance; applications. They are organized in topical sections on detection, recognition and retrieval; scene understanding; optimization; image and video processing; learning; action activity and tracking; 3D; and 9 poster sessions.