X3D

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Author :
Publisher : Elsevier
ISBN 13 : 0080489885
Total Pages : 472 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis X3D by : Don Brutzman

Download or read book X3D written by Don Brutzman and published by Elsevier. This book was released on 2010-07-19 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. - The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard - Plentiful illustrations and screen shots in the full color text - Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers

3D Graphics & VRML 2.0

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Author :
Publisher : Sams
ISBN 13 : 9781575211435
Total Pages : 506 pages
Book Rating : 4.2/5 (114 download)

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Book Synopsis 3D Graphics & VRML 2.0 by : Laura Lemay

Download or read book 3D Graphics & VRML 2.0 written by Laura Lemay and published by Sams. This book was released on 1996 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design and create virtual worlds and stunning 3D graphics for Web pages. Written in a straight, conversational style, the book includes complete coverage of the new VRML 2.0 specification and the wide array of VRML and 3D graphics tools.

VRML 2.0 Sourcebook

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Author :
Publisher : John Wiley & Sons
ISBN 13 :
Total Pages : 694 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis VRML 2.0 Sourcebook by : Andrea L. Ames

Download or read book VRML 2.0 Sourcebook written by Andrea L. Ames and published by John Wiley & Sons. This book was released on 1997 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive tutorial for building 3D virtual worlds on the Internet using VRML is now updated to reflect the significant upgrade to VRML 2.0. The second edition includes extensive coverage of Behaviors and new introductions to Perl, Java and JavaScript. The VRML 2.0 Sourcebook tells where to get VRML browsers and how to make them work with your current Web browser. The CD contains code for all VRML worlds.

Guide to Graphics Software Tools

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Publisher : Springer Science & Business Media
ISBN 13 : 1848009011
Total Pages : 585 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Guide to Graphics Software Tools by : Jim X. Chen

Download or read book Guide to Graphics Software Tools written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-17 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.

Globalization of Manufacturing in the Digital Communications Era of the 21st Century

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Publisher : Springer Science & Business Media
ISBN 13 : 9780412835407
Total Pages : 890 pages
Book Rating : 4.8/5 (354 download)

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Book Synopsis Globalization of Manufacturing in the Digital Communications Era of the 21st Century by : Gianni Jacucci

Download or read book Globalization of Manufacturing in the Digital Communications Era of the 21st Century written by Gianni Jacucci and published by Springer Science & Business Media. This book was released on 1998-09-30 with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International PROLAMAT Conference is an internationally well known event for demonstrating and evaluating activities and progress in the field of discrete manufacturing. Sponsored by the International Federation for Information Processing (IFIP), the PROLAMAT is traditionally held every three years and it includes the whole area of advanced software technology for Design and Manufacturing in Discrete Manufacturing. Past editions of the International PROLAMA T Conference have explored: -Manufacturing Technology, -Advances in CAD/CAM, -Software for Discrete Manufacturing, -Software for Manufacturing. The Eight International PROLAMAT held in 1992 (Tokyo), focused on the theme of Man in CIM. The 1995 PROLAMAT (Berlin), featured the theme of Life Cycle Modelling for Innovative Products and Processes. This past emphasis on human aspects and innovation provides a strong foundation for the next PROLAMAT. Under the title: The globalization of manufacturing in the digital communications era of the 21th century: innovation, agility and the virtual enterprise, the 1998 conference expands the PROLAMAT scope to include teams and virtual enterprises which come together across space and time to develop new products and bring them to global markets. Manufacturing issues and information models have long been part of concurrent engineering; they are increasingly important in new product innovation and in the development of manufacturing plans and processes which span multiple companies along with multiple time zones.

Virtual Manufacturing

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Publisher : Springer Science & Business Media
ISBN 13 : 0857291866
Total Pages : 816 pages
Book Rating : 4.8/5 (572 download)

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Book Synopsis Virtual Manufacturing by : Wasim Ahmed Khan

Download or read book Virtual Manufacturing written by Wasim Ahmed Khan and published by Springer Science & Business Media. This book was released on 2011-02-16 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Manufacturing presents a novel concept of combining human computer interfaces with virtual reality for discrete and continuous manufacturing systems. The authors address the relevant concepts of manufacturing engineering, virtual reality, and computer science and engineering, before embarking on a description of the methodology for building augmented reality for manufacturing processes and manufacturing systems. Virtual Manufacturing is centered on the description of the development of augmented reality models for a range of processes based on CNC, PLC, SCADA, mechatronics and on embedded systems. Further discussions address the use of augmented reality for developing augmented reality models to control contemporary manufacturing systems and to acquire micro- and macro-level decision parameters for managers to boost profitability of their manufacturing systems. Guiding readers through the building of their own virtual factory software, Virtual Manufacturing comes with access to online files and software that will enable readers to create a virtual factory, operate it and experiment with it. This is a valuable source of information with a useful toolkit for anyone interested in virtual manufacturing, including advanced undergraduate students, postgraduate students and researchers.

Interactive 3D Multimedia Content

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447124960
Total Pages : 295 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Interactive 3D Multimedia Content by : Wojciech Cellary

Download or read book Interactive 3D Multimedia Content written by Wojciech Cellary and published by Springer Science & Business Media. This book was released on 2012-01-07 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.

WebGL Programming Guide

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Author :
Publisher : Addison-Wesley
ISBN 13 : 0133364925
Total Pages : 547 pages
Book Rating : 4.1/5 (333 download)

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Book Synopsis WebGL Programming Guide by : Kouichi Matsuda

Download or read book WebGL Programming Guide written by Kouichi Matsuda and published by Addison-Wesley. This book was released on 2013-07-04 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

Java for 3D and VRML Worlds

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Author :
Publisher : New Riders Pub
ISBN 13 : 9781562056896
Total Pages : 399 pages
Book Rating : 4.0/5 (568 download)

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Book Synopsis Java for 3D and VRML Worlds by : Rodger Lea

Download or read book Java for 3D and VRML Worlds written by Rodger Lea and published by New Riders Pub. This book was released on 1996 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make VRML worlds come alive with this tutorial reference. This book gives step-by-step examples to allow readers to learn from real-world behaviors. Actual Java code examples show users exactly how behaviors work within the new VRML 2 specifications.

MATLAB® Recipes for Earth Sciences

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Publisher : Springer Science & Business Media
ISBN 13 : 3540727485
Total Pages : 294 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis MATLAB® Recipes for Earth Sciences by : Martin H. Trauth

Download or read book MATLAB® Recipes for Earth Sciences written by Martin H. Trauth and published by Springer Science & Business Media. This book was released on 2007 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces methods of data analysis in geosciences using MATLAB such as basic statistics for univariate, bivariate and multivariate datasets, jackknife and bootstrap resampling schemes, processing of digital elevation models, gridding and contouring, geostatistics and kriging, processing and georeferencing of satellite images, digitizing from the screen, linear and nonlinear time-series analysis and the application of linear time-invariant and adaptive filters. Includes a brief description of each method and numerous examples demonstrating how MATLAB can be used on data sets from earth sciences.

The Adaptive Web

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Publisher : Springer Science & Business Media
ISBN 13 : 3540720782
Total Pages : 770 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis The Adaptive Web by : Peter Brusilovski

Download or read book The Adaptive Web written by Peter Brusilovski and published by Springer Science & Business Media. This book was released on 2007-04-24 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: This state-of-the-art survey provides a systematic overview of the ideas and techniques of the adaptive Web and serves as a central source of information for researchers, practitioners, and students. The volume constitutes a comprehensive and carefully planned collection of chapters that map out the most important areas of the adaptive Web, each solicited from the experts and leaders in the field.

Core Web3D

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Publisher : Prentice Hall Professional
ISBN 13 : 0130857289
Total Pages : 1096 pages
Book Rating : 4.1/5 (38 download)

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Book Synopsis Core Web3D by : Aaron E. Walsh

Download or read book Core Web3D written by Aaron E. Walsh and published by Prentice Hall Professional. This book was released on 2001 with total page 1096 pages. Available in PDF, EPUB and Kindle. Book excerpt: PLEASE PROVIDE COURSE INFORMATION PLEASE PROVIDE

Advances in Computer Graphics and Computer Vision

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Publisher : Springer
ISBN 13 : 3540752749
Total Pages : 408 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Advances in Computer Graphics and Computer Vision by : José Braz

Download or read book Advances in Computer Graphics and Computer Vision written by José Braz and published by Springer. This book was released on 2007-11-14 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes selected papers of the VISAPP and GRAPP International Conferences 2006, held in Funchal, Madeira, Portugal, February 25-28, 2006. The 27 revised full papers presented were carefully reviewed and selected from 314 submissions. The topics include geometry and modeling, rendering, animation and simulation, interactive environments, image formation and processing, image analysis, image understanding, motion, tracking and stereo vision.

Advances in Electronic Commerce, Web Application and Communication

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Publisher : Springer Science & Business Media
ISBN 13 : 3642286585
Total Pages : 605 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Advances in Electronic Commerce, Web Application and Communication by : David Jin

Download or read book Advances in Electronic Commerce, Web Application and Communication written by David Jin and published by Springer Science & Business Media. This book was released on 2012-02-24 with total page 605 pages. Available in PDF, EPUB and Kindle. Book excerpt: ECWAC2012 is an integrated conference devoted to Electronic Commerce, Web Application and Communication. In the this proceedings you can find the carefully reviewed scientific outcome of the second International Conference on Electronic Commerce, Web Application and Communication (ECWAC 2012) held at March 17-18,2012 in Wuhan, China, bringing together researchers from all around the world in the field.

Description Logics in Multimedia Reasoning

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Publisher : Springer
ISBN 13 : 3319540661
Total Pages : 215 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Description Logics in Multimedia Reasoning by : Leslie F. Sikos

Download or read book Description Logics in Multimedia Reasoning written by Leslie F. Sikos and published by Springer. This book was released on 2017-06-28 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book illustrates how to use description logic-based formalisms to their full potential in the creation, indexing, and reuse of multimedia semantics. To do so, it introduces researchers to multimedia semantics by providing an in-depth review of state-of-the-art standards, technologies, ontologies, and software tools. It draws attention to the importance of formal grounding in the knowledge representation of multimedia objects, the potential of multimedia reasoning in intelligent multimedia applications, and presents both theoretical discussions and best practices in multimedia ontology engineering. Readers already familiar with mathematical logic, Internet, and multimedia fundamentals will learn to develop formally grounded multimedia ontologies, and map concept definitions to high-level descriptors. The core reasoning tasks, reasoning algorithms, and industry-leading reasoners are presented, while scene interpretation via reasoning is also demonstrated. Overall, this book offers readers an essential introduction to the formal grounding of web ontologies, as well as a comprehensive collection and review of description logics (DLs) from the perspectives of expressivity and reasoning complexity. It covers best practices for developing multimedia ontologies with formal grounding to guarantee decidability and obtain the desired level of expressivity while maximizing the reasoning potential. The capabilities of such multimedia ontologies are demonstrated by DL implementations with an emphasis on multimedia reasoning applications.

PC Mag

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Author :
Publisher :
ISBN 13 :
Total Pages : 398 pages
Book Rating : 4./5 ( download)

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Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 1997-06-24 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Networked Graphics

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Publisher : Elsevier
ISBN 13 : 0080922236
Total Pages : 535 pages
Book Rating : 4.0/5 (89 download)

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Book Synopsis Networked Graphics by : Anthony Steed

Download or read book Networked Graphics written by Anthony Steed and published by Elsevier. This book was released on 2009-10-30 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed