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3d Graphics Programming For Windows 95
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Book Synopsis 3D Graphics Programming for Windows 95 by : Nigel Thompson
Download or read book 3D Graphics Programming for Windows 95 written by Nigel Thompson and published by . This book was released on 1996 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.
Book Synopsis OpenGL Programming for Windows 95 and Windows NT by : Ron Fosner
Download or read book OpenGL Programming for Windows 95 and Windows NT written by Ron Fosner and published by Addison-Wesley. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And OpenGL Programming of Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms. Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program selecting the appropriate pixel format; arranging the device context and rendering contexts; enhancing OpenGL programs to achieve maximum speed; using display lists and texture maps; finding OpenGL enhancements hidden in your video driver; programming OpenGL's Modelview matrix to get the effects you want; and providing rapid animation under Windows - without bogging down the user interface. Most important, you'll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program.
Book Synopsis 3D Graphics for Game Programming by : JungHyun Han
Download or read book 3D Graphics for Game Programming written by JungHyun Han and published by CRC Press. This book was released on 2011-02-17 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie
Download or read book Power-3D written by Kyle Lussier and published by Manning Publications Company. This book was released on 1997 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Interactive 3D Graphics in Windows® by : Roy Hall
Download or read book Interactive 3D Graphics in Windows® written by Roy Hall and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive 3-D Graphics in Windows is a hands-on book which uses a component software approach to help Visual C++ programmers quickly and easily develop windows-integrated, interactive 3-D graphics applications. The book includes JOEY, a 3-D user interface toolkit which addresses interaction issues not dealt with in the Microsoft User Interface Style Guide. JOEY provides a 3-D user interface, 3-D tools OLE Linking and Embedding and OLE automation within the MFC framework so that the application programmer can focus on application functionality. Using this book and JOEY, an experienced Visual C++ programmer can create an interactive 3-D application in a few hours. Roy Hall and Danielle Forsyth are the founders of Crisis in Perspective, Inc. in Portland, Oregon. Crisis in Perspective develops modeling systems for architects and building professionals which facilitate modeling and animation in the same way that word processors facilitate written document design; powerful, flexible, and extensive modeling systems for people that do not yet know exactly what they want to build.
Download or read book Power 3D written by Kyle Lussier and published by Prentice Hall. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide and reference to the numerical, mathematical and design concepts underlying 3D visualization, this book covers high-speed 3D graphics Windows NT/95 development--from beginning to end. It includes complete source code and descriptions of both simple and advanced 3D graphics modelers.
Book Synopsis 3D Programming for Windows by : Charles Petzold
Download or read book 3D Programming for Windows written by Charles Petzold and published by . This book was released on 2008 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on programming 3D graphics using Windows Presentation Foundation 3D API.
Book Synopsis Foundations of 3D Graphics Programming by : Jim X. Chen
Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-10 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.
Book Synopsis 3D Graphics Programming in Windows by : Philip H. Taylor
Download or read book 3D Graphics Programming in Windows written by Philip H. Taylor and published by Addison Wesley Longman. This book was released on 1994 with total page 904 pages. Available in PDF, EPUB and Kindle. Book excerpt: This exciting book/disk package completely outfits the serious programmer for 3D graphics work in Windows. It explains 3D graphics programming fundamentals from a Windows perspective. Readers will understand the Windows graphic interface and how they can use a graphics library to create sophisticated graphics applications. Disk contains a professional 3D graphics library for Windows.
Book Synopsis Guide to Graphics Software Tools by : Jim X. Chen
Download or read book Guide to Graphics Software Tools written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2007-08-23 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, many scientists in different disciplines realize the power of graphics, but are also bewildered by the numerous graphics tools. More often than not, they choose the improper software tools and end up with unsatisfactory results. This book introduces and categorizes the most commonly used graphics tools and their applications. The purpose is not to provide an exhausting list of tools and their explicit functions, but rather to provide scientific researchers with different means and application areas in computer graphics, so as to help them efficiently use visualization, modeling, simulation, and virtual reality to complement their research needs. This guide includes coverage of the most widely used commercial software, freeware and open-source software.
Book Synopsis Introduction to 3D Game Programming with DirectX 9.0c by : Frank Luna
Download or read book Introduction to 3D Game Programming with DirectX 9.0c written by Frank Luna and published by Jones & Bartlett Publishers. This book was released on 2006-06-07 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Book Synopsis OpenGL Programming for Windows 95 and Windows NT by : Ron Fosner
Download or read book OpenGL Programming for Windows 95 and Windows NT written by Ron Fosner and published by Addison-Wesley Professional. This book was released on 1997 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ron Fosner provides tips and teaches techniques enabling Windows programmers to optimize OpenGL performance on the Windows platform. Topics include model and view matrices, bitmaps and texturing, and manipulating OpenGL objects. Numerous programming examples in C are provided.
Book Synopsis Learn 3D Graphics Programming on the PC by : Richard F. Ferraro
Download or read book Learn 3D Graphics Programming on the PC written by Richard F. Ferraro and published by . This book was released on 1996 with total page 1022 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Real-Time Shader Programming by : Ron Fosner
Download or read book Real-Time Shader Programming written by Ron Fosner and published by Morgan Kaufmann. This book was released on 2003-01-14 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, this title provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.
Book Synopsis 3D Graphics Programming in Windows TM by : Philip H. Taylor
Download or read book 3D Graphics Programming in Windows TM written by Philip H. Taylor and published by . This book was released on 1994 with total page 877 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis OpenGL Superbible by : Richard S. Wright
Download or read book OpenGL Superbible written by Richard S. Wright and published by . This book was released on 1996 with total page 762 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until OpenGL SuperBible, there has been scant material explaining how to use OpenGL under Windows. This thorough resource shows developers the basics of OpenGL programming, describes how OpenGL works with Windows, and provides a comprehensive reference to all OpenGL functions and commands.
Book Synopsis Foundations of 3D Graphics Programming by : Jim X. Chen
Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2007-01-15 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.