3d Animation And Film Making Using Game Engines: The Art Of Machimina

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Author :
Publisher : Dreamtech Press
ISBN 13 : 9788177225396
Total Pages : 492 pages
Book Rating : 4.2/5 (253 download)

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Book Synopsis 3d Animation And Film Making Using Game Engines: The Art Of Machimina by : Paul Marino

Download or read book 3d Animation And Film Making Using Game Engines: The Art Of Machimina written by Paul Marino and published by Dreamtech Press. This book was released on with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Machinima approach to creating movies promises to revolutionize the computer animation industry and this book will serve as the industry bible for emerging filmmakers. It expertly covers the very latest technology in filmmaking, from the history of Machinima, who the major players are, and where the Machinima movement is going. Conventional filmmakers are quickly adopting this medium as a much easier and economical way to produce animation films. This book contains a wealth of tips, tricks, and solid techniques to creating your own Machinima films from some of the best creative minds in the industry. Numerous hands-on projects are provided to show readers how to expertly create, edit, and view their own films. Some of the hot topics covered include developing actors, preparing sets, incorporating audio, adding special audio and visual effects, using the best post production techniques, using the best game engines, and much more.

3D Game-based Filmmaking

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Author :
Publisher :
ISBN 13 :
Total Pages : 502 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis 3D Game-based Filmmaking by : Paul Marino

Download or read book 3D Game-based Filmmaking written by Paul Marino and published by . This book was released on 2004 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Machinima approach to creating movies promises to revolutionize the computer animation industry and this book will serve as the industry bible for emerging filmmakers. It expertly covers the very latest technology in filmmaking, from the history of Machinima, who the major players are, and where the Machinima movement is going. Conventional filmmakers are quickly adopting this medium as a much easier and economical way to produce animation films. This book contains a wealth of tips, tricks, and solid techniques to creating your own Machinima films from some of the best creative minds in the industry. Numerous hands-on projects are provided to show readers how to expertly create, edit, and view their own films. Some of the hot topics covered include developing actors, preparing sets, incorporating audio, adding special audio and visual effects, using the best post production techniques, using the best game engines, and much more.

Machinima

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Author :
Publisher : McFarland
ISBN 13 : 0786488387
Total Pages : 329 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Machinima by : Phylis Johnson

Download or read book Machinima written by Phylis Johnson and published by McFarland. This book was released on 2014-01-10 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.

The Machinima Reader

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Author :
Publisher : MIT Press
ISBN 13 : 0262294923
Total Pages : 356 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis The Machinima Reader by : Henry Lowood

Download or read book The Machinima Reader written by Henry Lowood and published by MIT Press. This book was released on 2011-06-03 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first critical overview of an emerging field, with contributions from both scholars and artist-practitioners. Over the last decade, machinima—the use of computer game engines to create movies—has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by enthusiasts who taught themselves to deploy technologies from computer games to create animated films quickly and cheaply. The Machinima Reader is the first critical overview of this rapidly developing field. The contributors include both academics and artist-practitioners. They explore machinima from multiple perspectives, ranging from technical aspects of machinima, from real-time production to machinima as a performative and cinematic medium, while paying close attention to the legal, cultural, and pedagogical contexts for machinima. The Machinima Reader extends critical debates originating within the machinima community to a wider audience and provides a foundation for scholarly work from a variety of disciplines. This is the first book to chart the emergence of machinima as a game-based cultural production that spans technologies and media, forming new communities of practice on its way to a history, an aesthetic, and a market.

Understanding Machinima

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1441124535
Total Pages : 377 pages
Book Rating : 4.4/5 (411 download)

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Book Synopsis Understanding Machinima by : Jenna Ng

Download or read book Understanding Machinima written by Jenna Ng and published by Bloomsbury Publishing USA. This book was released on 2013-07-30 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and games in machinima (the use of computer game engines to produce animated films in cost- and time-efficient ways). Book-ended by a preface by Henry Lowood (curator for history of science and technology collections at Stanford University) and an interview with Isabelle Arvers (machinima artist, trainer, critic, and curator), the collection features wide-ranging discussions addressing machinima not only from diverse theoretical perspectives, but also in its many dimensions as game art, First Nations media art, documentary, and pedagogical tool. Making use of interactive multimedia to enhance the text, each chapter features a QR code which leads to a mobile website cross-referencing with its print text, integrating digital and print content while also taking into account the portability of digital devices in resonance with machinima's mobile digital forms. Exploring the many dimensions of machinima production and reception, Understanding Machinima extends machinima's critical scholarship and debate, underscoring the exciting potential of this emerging media form.

Machinima For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470195835
Total Pages : 434 pages
Book Rating : 4.4/5 (71 download)

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Book Synopsis Machinima For Dummies by : Hugh Hancock

Download or read book Machinima For Dummies written by Hugh Hancock and published by John Wiley & Sons. This book was released on 2007-07-31 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use this book to learn how you can, at little or no expense, make virtually any movie using Machinima. The authors guide you from making your first Machinima movie to a grounding in both conventional filmmaking and Machinima technology that will let you tackle very complex film projects. The book focuses on the following Machinima platforms: The Sims 2: Arguably the most popular Machinima platform of all time, The Sims 2 allows you to tell stories ranging from romance to noir action. World Of Warcraft: Tell your own tales of heroism in the world of Azeroth, following in the footsteps of award-winning Machinima creators and even the makers of South Park. Medieval 2: Total War - This astonishing new game allows you to create Lord of the Rings-scale medieval battle films using just a home computer! MovieStorm: For the first time, unleash the power of Machinima as a professional user using a fully-featured, fully-licensed commercial Machinima platform. You'll be introduced to all aspects of Machinima production, from live filming in a game through the creation of sets, props and characters, as well as the basics of cinematography, storytelling and sound design.

Understanding Machinima

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Author :
Publisher :
ISBN 13 : 9781628929140
Total Pages : pages
Book Rating : 4.9/5 (291 download)

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Book Synopsis Understanding Machinima by : Jenna Ng

Download or read book Understanding Machinima written by Jenna Ng and published by . This book was released on 2013 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Animation: A World History

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Author :
Publisher : CRC Press
ISBN 13 : 1317519884
Total Pages : 416 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Animation: A World History by : Giannalberto Bendazzi

Download or read book Animation: A World History written by Giannalberto Bendazzi and published by CRC Press. This book was released on 2015-11-06 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Volume III catches you up to speed on the state of animation from 1991 to present. Although characterized by such trends as economic globalization, the expansion of television series, emerging markets in countries like China and India, and the consolidation of elitist auteur animation, the story of contemporary animation is still open to interpretation. With an abundance of first-hand research and topics ranging from Nickelodeon and Pixar to modern Estonian animation, this book is the most complete record of modern animation on the market and is essential reading for all serious students of animation history.

The Art of Movies

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Author :
Publisher : Nicolae Sfetcu
ISBN 13 :
Total Pages : 1030 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Art of Movies by : Nicolae Sfetcu

Download or read book The Art of Movies written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-06 with total page 1030 pages. Available in PDF, EPUB and Kindle. Book excerpt: Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or "picture"), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies.

Imagery in the 21st Century

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Publisher : MIT Press
ISBN 13 : 0262525356
Total Pages : 433 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Imagery in the 21st Century by : Oliver Grau

Download or read book Imagery in the 21st Century written by Oliver Grau and published by MIT Press. This book was released on 2013-08-16 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scholars from science, art, and humanities explore the meaning of our new image worlds and offer new strategies for visual analysis. We are surrounded by images as never before: on Flickr, Facebook, and YouTube; on thousands of television channels; in digital games and virtual worlds; in media art and science. Without new efforts to visualize complex ideas, structures, and systems, today's information explosion would be unmanageable. The digital image represents endless options for manipulation; images seem capable of changing interactively or even autonomously. This volume offers systematic and interdisciplinary reflections on these new image worlds and new analytical approaches to the visual. Imagery in the 21st Century examines this revolution in various fields, with researchers from the natural sciences and the humanities meeting to achieve a deeper understanding of the meaning and impact of the image in our time. The contributors explore and discuss new critical terms of multidisciplinary scope, from database economy to the dramaturgy of hypermedia, from visualizations in neuroscience to the image in bio art. They consider the power of the image in the development of human consciousness, pursue new definitions of visual phenomena, and examine new tools for image research and visual analysis.

Gamescenes

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Author :
Publisher : Johan & Levi Editore
ISBN 13 :
Total Pages : 468 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Gamescenes by : Matteo Bittanti

Download or read book Gamescenes written by Matteo Bittanti and published by Johan & Levi Editore. This book was released on 2006 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Illustrates artistic expressions made with an emphasis on videogames. Text in English and Italian.

Engaging Art

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Publisher : Routledge
ISBN 13 : 1135902593
Total Pages : 409 pages
Book Rating : 4.1/5 (359 download)

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Book Synopsis Engaging Art by : Steven J. Tepper

Download or read book Engaging Art written by Steven J. Tepper and published by Routledge. This book was released on 2012-08-21 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engaging Art explores what it means to participate in the arts in contemporary society – from museum attendance to music downloading. Drawing on the perspectives of experts from diverse fields (including Princeton scholars Robert Wuthnow and Paul DiMaggio; Barry Schwartz, author of The Paradox of Choice; and MIT scholars Henry Jenkins and Mark Schuster), this volume analyzes key trends involving technology, audience demographics, religion, and the rise of "do-it-yourself" participatory culture. Commissioned by The Wallace Foundation and independently carried out by the Curb Center at Vanderbilt University, Engaging Art offers a new framework for understanding the momentous changes impacting America’s cultural life over the past fifty years. This volume offers suggestive glimpses into the character and consequence of a new engagement with old-fashioned participation in the arts. The authors in this volume hint at a bright future for art and citizen art making. They argue that if we center a new commitment to arts participation in everyday art making, creativity, and quality of life, we will not only restore the lifelong pleasure of homemade art, but will likely seed a new generation of enthusiasts who will support America’s signature nonprofit cultural institutions well into the future.

Database aesthetics [electronic resource]

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Publisher : U of Minnesota Press
ISBN 13 : 1452913064
Total Pages : 327 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Database aesthetics [electronic resource] by : Viktorija Vesna Bulajić

Download or read book Database aesthetics [electronic resource] written by Viktorija Vesna Bulajić and published by U of Minnesota Press. This book was released on 2007 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Database Aesthetics examines the database as cultural and aesthetic form, explaining how artists have participated in network culture by creating data art. The essays in this collection look at how an aesthetic emerges when artists use the vast amounts of available information as their medium. Here, the ways information is ordered and organized become artistic choices, and artists have an essential role in influencing and critiquing the digitization of daily life. Contributors: Sharon Daniel, U of California, Santa Cruz; Steve Deitz, Carleton College; Lynn Hershman Leeson, U of California, Davis; George Legrady, U of California, Santa Barbara; Eduardo Kac, School of the Art Institute of Chicago; Norman Klein, California Institute of the Arts; John Klima; Lev Manovich, U of California, San Diego; Robert F. Nideffer, U of California, Irvine; Nancy Paterson, Ontario College of Art and Design; Christiane Paul, School of Visual Arts in New York; Marko Peljhan, U of California, Santa Barbara; Warren Sack, U of California, Santa Cruz; Bill Seaman, Rhode Island School of Design; Grahame Weinbren, School of Visual Arts, New York. Victoria Vesna is a media artist, and professor and chair of the Department of Design and Media Arts at the University of California, Los Angeles.

Machinima

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Author :
Publisher : Cengage Learning
ISBN 13 :
Total Pages : 172 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Machinima by : Matt Kelland

Download or read book Machinima written by Matt Kelland and published by Cengage Learning. This book was released on 2005 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Machinima movies are created using the 3D graphics engines behind such computer games as 'Halo' and 'Half-Life'. This book offers an in-depth look at where machinima has come from, where and how it is used, and how anyone can use it to create a new generation of 21st-century animated home movies.

Ready Reader One

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Publisher : LSU Press
ISBN 13 : 0807182273
Total Pages : 359 pages
Book Rating : 4.8/5 (71 download)

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Book Synopsis Ready Reader One by : Megan Amber Condis

Download or read book Ready Reader One written by Megan Amber Condis and published by LSU Press. This book was released on 2024-06-12 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready Reader One explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of “videogame literature,” with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power, Ready Reader One examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.

Second Life, Media, and the Other Society

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Author :
Publisher : Peter Lang
ISBN 13 : 9781433106163
Total Pages : 316 pages
Book Rating : 4.1/5 (61 download)

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Book Synopsis Second Life, Media, and the Other Society by : Phylis Johnson

Download or read book Second Life, Media, and the Other Society written by Phylis Johnson and published by Peter Lang. This book was released on 2010 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the convergence of media in the largest residential virtual community to date in the gaming world: Second Life. This user content-driven platform has brought media makers and audiences together in interactive environments where news, entertainment, and art have become programming for virtual media networks with implications for traditional mainstream programming and distribution. New media moguls are emerging from Second Life and expanding to the larger Metaverse. This book explores media's role in reporting and reflecting the social, political, and economic issues within Second Life and beyond, and includes more than a dozen interviews of active Second Life residents.

Open Content Licensing

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Author :
Publisher : Sydney University Press
ISBN 13 : 1743329415
Total Pages : 262 pages
Book Rating : 4.7/5 (433 download)

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Book Synopsis Open Content Licensing by : Brian Fitzgerald

Download or read book Open Content Licensing written by Brian Fitzgerald and published by Sydney University Press. This book was released on 2007-03-01 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Open Content Licensing: Cultivating the Creative Commons brings together papers from some of the most prominent thinkers of our time on the internet, law and the importance of open content licensing in the digital age.