2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH).

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ISBN 13 : 9781728190426
Total Pages : pages
Book Rating : 4.1/5 (94 download)

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Book Synopsis 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH). by : Nuno Rodrigues

Download or read book 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH). written by Nuno Rodrigues and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)

Download 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) PDF Online Free

Author :
Publisher :
ISBN 13 : 9781728190426
Total Pages : pages
Book Rating : 4.1/5 (94 download)

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Book Synopsis 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) by : Nuno Rodrigues

Download or read book 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) written by Nuno Rodrigues and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023)

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Publisher : Springer Nature
ISBN 13 : 2384761382
Total Pages : 412 pages
Book Rating : 4.3/5 (847 download)

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Book Synopsis Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023) by : Fauzan Mustaffa

Download or read book Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023) written by Fauzan Mustaffa and published by Springer Nature. This book was released on 2023-12-16 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book. The Faculty of Creative Multimedia (FCM), Multimedia University will hold the 3rd International Conference on Creative Multimedia 2023 (ICCM2023) on 26–28 July 2023 (Virtual Conference). ICCM2023 invites prospective authors to take part by submitting research papers in pursuing the vibrant discourse of creative multimedia. ICCM2023 aims to bring together related research scholars, educators, practitioners, policymakers, enthusiasts, fellow students, and design entrepreneurs from various perspectives, disciplines, and fields to share and exchange their research experiences and results on all aspects of arts, design, and creative media technologies. ICCM2023 embraces possibilities, provides an interdisciplinary forum for all stakeholders to present and discuss current trends, innovations, and concerns, as well as practical issues and solutions in the field of creative multimedia. We welcome high-quality research contributions dealing with original and unpublished results on fundamental, conceptual, empirical and experimental work in all areas of arts, design and creative media technologies.

Serious Games

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Publisher : Springer Nature
ISBN 13 : 3030882721
Total Pages : 295 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Serious Games by : Bobbie Fletcher

Download or read book Serious Games written by Bobbie Fletcher and published by Springer Nature. This book was released on 2021-10-04 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. Chapter "Design and Evaluation of a Serious Game to Supplement Pupils' Understanding of Molecular Structures in Chemistry" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

ECGBL 2022 16th European Conference on Game-Based Learning

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Publisher : Academic Conferences and publishing limited
ISBN 13 : 1914587529
Total Pages : 842 pages
Book Rating : 4.9/5 (145 download)

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Book Synopsis ECGBL 2022 16th European Conference on Game-Based Learning by : Conceição Costa

Download or read book ECGBL 2022 16th European Conference on Game-Based Learning written by Conceição Costa and published by Academic Conferences and publishing limited. This book was released on 2022-10-06 with total page 842 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

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Publisher : Springer Nature
ISBN 13 : 3031276396
Total Pages : 285 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030 by : Rodrigo Pereira dos Santos

Download or read book Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030 written by Rodrigo Pereira dos Santos and published by Springer Nature. This book was released on 2023-03-09 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021. The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.

Advances in Digital Health and Medical Bioengineering

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Publisher : Springer Nature
ISBN 13 : 3031625021
Total Pages : 849 pages
Book Rating : 4.0/5 (316 download)

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Book Synopsis Advances in Digital Health and Medical Bioengineering by : Hariton-Nicolae Costin

Download or read book Advances in Digital Health and Medical Bioengineering written by Hariton-Nicolae Costin and published by Springer Nature. This book was released on with total page 849 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Optimization, Learning Algorithms and Applications

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Publisher : Springer Nature
ISBN 13 : 3031232364
Total Pages : 840 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Optimization, Learning Algorithms and Applications by : Ana I. Pereira

Download or read book Optimization, Learning Algorithms and Applications written by Ana I. Pereira and published by Springer Nature. This book was released on 2023-01-01 with total page 840 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Second International Conference on Optimization, Learning Algorithms and Applications, OL2A 2022, held in Bragança, Portugal, in October 2022. The 53 full papers and 3 short papers were thoroughly reviewed and selected from 145 submissions. They are organized in the topical sections on Machine and Deep Learning; Optimization; Artificial Intelligence; Optimization in Control Systems Design; Measurements with the Internet of Things; Trends in Engineering Education; Advances and Optimization in Cyber-Physical Systems; and Computer vision based on learning algorithms.

Digital Twin for Healthcare

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Publisher : Elsevier
ISBN 13 : 0323950957
Total Pages : 380 pages
Book Rating : 4.3/5 (239 download)

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Book Synopsis Digital Twin for Healthcare by : Abdulmotaleb El Saddik

Download or read book Digital Twin for Healthcare written by Abdulmotaleb El Saddik and published by Elsevier. This book was released on 2022-11-21 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Twins for Healthcare: Design, Challenges and Solutions establishes the state-of-art in the specification, design, creation, deployment and exploitation of digital twins' technologies for healthcare and wellbeing. A digital twin is a digital replication of a living or non-living physical entity. When data is transmitted seamlessly, it bridges the physical and virtual worlds, thus allowing the virtual entity to exist simultaneously with the physical entity. A digital twin facilitates the means to understand, monitor, and optimize the functions of the physical entity and provide continuous feedback. It can be used to improve citizens' quality of life and wellbeing in smart cities and the virtualization of industrial processes. Presents the fundamentals of digital twin technology in healthcare Facilitates new approaches for healthcare industry Explores different use cases of digital twins in healthcare

AIxIA 2020 – Advances in Artificial Intelligence

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Publisher : Springer Nature
ISBN 13 : 3030770915
Total Pages : 468 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis AIxIA 2020 – Advances in Artificial Intelligence by : Matteo Baldoni

Download or read book AIxIA 2020 – Advances in Artificial Intelligence written by Matteo Baldoni and published by Springer Nature. This book was released on 2021-05-21 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post proceedings of the XIXth International Conference of the Italian Association for Artificial Intelligence, AIxIA 2020, held in Milano, Italy, in November 2020.Due to the COVID-19 pandemic, the conference was "rebooted"/ re-organized w.r.t. the original format. The 27 full papers were carefully reviewed and selected from 89 submissions. The society aims at increasing the public awareness of Artificial Intelligence, encouraging the teaching and promoting research in the field.

8th European Medical and Biological Engineering Conference

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Publisher : Springer Nature
ISBN 13 : 3030646106
Total Pages : 1198 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis 8th European Medical and Biological Engineering Conference by : Tomaz Jarm

Download or read book 8th European Medical and Biological Engineering Conference written by Tomaz Jarm and published by Springer Nature. This book was released on 2020-11-29 with total page 1198 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims at informing on new trends, challenges and solutions, in the multidisciplinary field of biomedical engineering. It covers traditional biomedical engineering topics, as well as innovative applications such as artificial intelligence in health care, tissue engineering , neurotechnology and wearable devices. Further topics include mobile health and electroporation-based technologies, as well as new treatments in medicine. Gathering the proceedings of the 8th European Medical and Biological Engineering Conference (EMBEC 2020), held on November 29 - December 3, 2020, in Portorož, Slovenia, this book bridges fundamental and clinically-oriented research, emphasizing the role of education, translational research and commercialization of new ideas in biomedical engineering. It aims at inspiring and fostering communication and collaboration between engineers, physicists, biologists, physicians and other professionals dealing with cutting-edge themes in and advanced technologies serving the broad field of biomedical engineering.

HCI International 2023 – Late Breaking Papers

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Publisher : Springer Nature
ISBN 13 : 3031480503
Total Pages : 456 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis HCI International 2023 – Late Breaking Papers by : Jessie Y. C. Chen

Download or read book HCI International 2023 – Late Breaking Papers written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2023-11-30 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This seven-volume set LNCS 14054-14060 constitutes the proceedings of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. For the HCCII 2023 proceedings, a total of 1578 papers and 396 posters was carefully reviewed and selected from 7472 submissions. Additionally, 267 papers and 133 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. These papers were organized in the following topical sections: HCI Design and User Experience; Cognitive Engineering and Augmented Cognition; Cultural Issues in Design; Technologies for the Aging Population; Accessibility and Design for All; Designing for Health and Wellbeing; Information Design, Visualization, Decision-making and Collaboration; Social Media, Creative Industries and Cultural Digital Experiences; Digital Human Modeling, Ergonomics and Safety; HCI in Automated Vehicles and Intelligent Transportation; Sustainable Green Smart Cities and Smart Industry; eXtended Reality Interactions; Gaming and Gamification Experiences; Interacting with Artificial Intelligence; Security, Privacy, Trust and Ethics; Learning Technologies and Learning Experiences; eCommerce, Digital Marketing and eFinance.

Encyclopedia of Computer Graphics and Games

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Publisher : Springer Nature
ISBN 13 : 3031231619
Total Pages : 2150 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Extended Reality

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Publisher : Springer Nature
ISBN 13 : 3031434048
Total Pages : 550 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Extended Reality by : Lucio Tommaso De Paolis

Download or read book Extended Reality written by Lucio Tommaso De Paolis and published by Springer Nature. This book was released on 2023-09-04 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 59 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions. They cover a wide range of many different research topics such as: eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition; eXtended reality in education; eXtended reality and metaverse in cultural heritage; eXtended reality in health and medicine; and eXtended reality in industrial field.

Persuasive Technology

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Publisher : Springer Nature
ISBN 13 : 3030984389
Total Pages : 287 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Persuasive Technology by : Nilufar Baghaei

Download or read book Persuasive Technology written by Nilufar Baghaei and published by Springer Nature. This book was released on 2022-03-21 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 17th International Conference on Persuasive Technology, PERSUASIVE 2022, held as a virtual event, in March 2022. The 13 full papers presented in this book together with 7 short papers were carefully reviewed and selected from 46 submissions.

SeGAH 2014

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ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (113 download)

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Download or read book SeGAH 2014 written by and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Meaningful Game Design

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Publisher : CRC Press
ISBN 13 : 1000982599
Total Pages : 255 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Meaningful Game Design by : Devon Allcoat

Download or read book Meaningful Game Design written by Devon Allcoat and published by CRC Press. This book was released on 2023-11-24 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of games that must be understood in order to build successful tabletop games, including serious educational games for teaching or training. Through a range of learning activities and methodologies, readers will develop an understanding of games and an appreciation for the creating and testing of game play whilst critically exploring the relationship between games, motivation, and learning. It includes chapters on design methodology, narrative, accessibility, playtesting, and more. This book will be of great interest to students of game design and serious game design courses. It will also appeal to designers, educators, and hobbyists interested in designing and developing their own tabletop games, educational or otherwise.